Third..... 2012/8/15 Dr. McKay <li...@doctormckay.com>
> I second this request. > > > Dr. McKay > http://www.doctormckay.com > > On Aug 15, 2012, at 10:11 AM, "Frank" <ad...@gamerscrib.net> wrote: > > > Is there any chance at all in having this update release before 5PM EST?? > > The Meet the Pyro update released so late for many of us that we didn't > have > > time to do much in the form of damage control and make the needed > > adjustments server side till the next day. It would be nice to have it > > release early enough so we can set servers up without it being into the > wee > > hours of the night again. > > > > I believe that's just a very small favor to ask as this update appears it > > may be a beast. > > > > Thanks guys! > > > > -----Original Message----- > > From: hlds_linux-boun...@list.valvesoftware.com > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher > > Dunn > > Sent: Tuesday, August 14, 2012 1:17 PM > > To: Half-Life dedicated Linux server mailing list > > (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server > > mailing list > > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions > > > > OK, a little investigating reveals that this statement I made: > > > > * You can switch the server in and out of any matchmaking mode pool or > back > > to any regular game mode at any time. > > > > Is not really accurate! Sorry! If the server is EMPTY or has fewer > than 6 > > players, yes, there are no problems with switching --- that is true. > > However, in general, switching from PvP to MvM is going to cause several > > problems. (I believe that what would actually happen is that the 7th, > 8th, > > etc. players who connect on a map change will be forced into spectator. > At > > any rate, we don't officially support that, so if you do it, you're on > your > > own.) So, you should expect to segregate your servers into MvM and PvP. > > Don't just put the MvM maps into the mapcycle file, that won't work. > > (Actually, the mapcycle file is slightly different for MvM because you > > really are cycling through missions, not the maps. Likewise, players can > > vote to change the "mission" even if it's on the current map. We'll have > > more details on all this tomorrow.) > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux