Third.....

2012/8/15 Dr. McKay <li...@doctormckay.com>

> I second this request.
>
>
> Dr. McKay
> http://www.doctormckay.com
>
> On Aug 15, 2012, at 10:11 AM, "Frank" <ad...@gamerscrib.net> wrote:
>
> > Is there any chance at all in having this update release before 5PM EST??
> > The Meet the Pyro update released so late for many of us that we didn't
> have
> > time to do much in the form of damage control and make the needed
> > adjustments server side till the next day. It would be nice to have it
> > release early enough so we can set servers up without it being into the
> wee
> > hours of the night again.
> >
> > I believe that's just a very small favor to ask as this update appears it
> > may be a beast.
> >
> > Thanks guys!
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
> > Dunn
> > Sent: Tuesday, August 14, 2012 1:17 PM
> > To: Half-Life dedicated Linux server mailing list
> > (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
> > mailing list
> > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> >
> > OK, a little investigating reveals that this statement I made:
> >
> > * You can switch the server in and out of any matchmaking mode pool or
> back
> > to any regular game mode at any time.
> >
> > Is not really accurate!  Sorry!  If the server is EMPTY or has fewer
> than 6
> > players, yes, there are no problems with switching --- that is true.
> > However, in general, switching from PvP to MvM is going to cause several
> > problems.  (I believe that what would actually happen is that the 7th,
> 8th,
> > etc. players who connect on a map change will be forced into spectator.
>  At
> > any rate, we don't officially support that, so if you do it, you're on
> your
> > own.)  So, you should expect to segregate your servers into MvM and PvP.
> > Don't just put the MvM maps into the mapcycle file, that won't work.
> > (Actually, the mapcycle file is slightly different for MvM because you
> > really are cycling through missions, not the maps.  Likewise, players can
> > vote to change the "mission" even if it's on the current map.  We'll have
> > more details on all this tomorrow.)
> >
> >
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>
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