What does tf_mm_servermode 2 do? Would this be a new mode?

On 15 August 2012 17:54, Fletcher Dunn <fletch...@valvesoftware.com> wrote:

> MOAR IMPORTANT FACTS!
>
> The MvM in-game voting system restricts the options given to players to
> change the map or mission.  Similarly, PvP voting restricts the options to
> what's in your mapcycle file.
>
> So...
>
> To host a PvP server:
>
> *         No MvM maps in the mapcycle file.
>
> *         Set tf_mm_servermode 1 (or 0)
>
> *         Boot the server on a PvP map in your map cycle.
>
> To host an MvM server:
>
> *         Make sure maxplayers is 32!
>
> *         No PvP maps in the MvM mission cycle file.  (More details on
> this file will follow.)
>
> *         Set tf_mm_servermode 2 (or 0)
>
> *         Boot the server on a MvM map in your map cycle.
>
> If you do the above, the server will essentially be locked in either one
> mode or the other, and players will not be able to switch.  (Barring any
> use of rcon, etc.)
>
>
>
>
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
> Sent: Wednesday, August 15, 2012 9:33 AM
> To: Half-Life dedicated Win32 server mailing list
> Cc: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions
>
>
> A few quick questions, if I may.
>
> 1) Will it be possible to force a server to run in only MvM mode, like how
> Arena mode currently works? If so, how is this done?
>
> 2) If a server has the capability, will spectators be able to join and
> watch MvM matches without SourceTV? If so, will they be able to cycle in
> and out after each match, like Arena mode?
>
> I apologize if these have already been answered.
> On Aug 15, 2012 10:51 AM, "Fletcher Dunn" <fletch...@valvesoftware.com
> <mailto:fletch...@valvesoftware.com>> wrote:
> 7th.
>
> We'll do the best we can and are hoping to not release it too late.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com<mailto:
> hlds_linux-boun...@list.valvesoftware.com> [mailto:
> hlds_linux-boun...@list.valvesoftware.com<mailto:
> hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of Benedict Glover
> Sent: Wednesday, August 15, 2012 8:47 AM
> To: hlds_linux@list.valvesoftware.com<mailto:
> hlds_linux@list.valvesoftware.com>
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
>
> 6th
>
> > From: flub...@gmail.com<mailto:flub...@gmail.com>
> > Date: Wed, 15 Aug 2012 17:42:15 +0200
> > To: hlds_linux@list.valvesoftware.com<mailto:
> hlds_linux@list.valvesoftware.com>
> > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> >
> > 5Th
> >
> > 2012/8/15 Vader_666 <vader...@gmail.com<mailto:vader...@gmail.com>>
> >
> > > 4th
> > >
> > > 2012/8/15 Giovanni Harting <chefeification...@gmail.com<mailto:
> chefeification...@gmail.com>>
> > >
> > > > Third.....
> > > >
> > > > 2012/8/15 Dr. McKay <li...@doctormckay.com<mailto:
> li...@doctormckay.com>>
> > > >
> > > > > I second this request.
> > > > >
> > > > >
> > > > > Dr. McKay
> > > > > http://www.doctormckay.com
> > > > >
> > > > > On Aug 15, 2012, at 10:11 AM, "Frank" <ad...@gamerscrib.net
> <mailto:ad...@gamerscrib.net>> wrote:
> > > > >
> > > > > > Is there any chance at all in having this update release
> > > > > > before 5PM
> > > > EST??
> > > > > > The Meet the Pyro update released so late for many of us that
> > > > > > we
> > > didn't
> > > > > have
> > > > > > time to do much in the form of damage control and make the
> > > > > > needed adjustments server side till the next day. It would be
> > > > > > nice to have
> > > it
> > > > > > release early enough so we can set servers up without it being
> > > > > > into
> > > the
> > > > > wee
> > > > > > hours of the night again.
> > > > > >
> > > > > > I believe that's just a very small favor to ask as this update
> > > appears
> > > > it
> > > > > > may be a beast.
> > > > > >
> > > > > > Thanks guys!
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: hlds_linux-boun...@list.valvesoftware.com<mailto:
> hlds_linux-boun...@list.valvesoftware.com>
> > > > > > [mailto:hlds_linux-boun...@list.valvesoftware.com<mailto:
> hlds_linux-boun...@list.valvesoftware.com>] On Behalf
> > > > > > Of
> > > > Fletcher
> > > > > > Dunn
> > > > > > Sent: Tuesday, August 14, 2012 1:17 PM
> > > > > > To: Half-Life dedicated Linux server mailing list
> > > > > > (hlds_linux@list.valvesoftware.com<mailto:
> hlds_linux@list.valvesoftware.com>); Half-Life dedicated Win32
> > > server
> > > > > > mailing list
> > > > > > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> > > > > >
> > > > > > OK, a little investigating reveals that this statement I made:
> > > > > >
> > > > > > * You can switch the server in and out of any matchmaking mode
> > > > > > pool
> > > or
> > > > > back
> > > > > > to any regular game mode at any time.
> > > > > >
> > > > > > Is not really accurate!  Sorry!  If the server is EMPTY or has
> > > > > > fewer
> > > > > than 6
> > > > > > players, yes, there are no problems with switching --- that is
> true.
> > > > > > However, in general, switching from PvP to MvM is going to
> > > > > > cause
> > > > several
> > > > > > problems.  (I believe that what would actually happen is that
> > > > > > the
> > > 7th,
> > > > > 8th,
> > > > > > etc. players who connect on a map change will be forced into
> > > spectator.
> > > > >  At
> > > > > > any rate, we don't officially support that, so if you do it,
> > > > > > you're
> > > on
> > > > > your
> > > > > > own.)  So, you should expect to segregate your servers into
> > > > > > MvM and
> > > > PvP.
> > > > > > Don't just put the MvM maps into the mapcycle file, that won't
> work.
> > > > > > (Actually, the mapcycle file is slightly different for MvM
> > > > > > because
> > > you
> > > > > > really are cycling through missions, not the maps.  Likewise,
> > > > > > players
> > > > can
> > > > > > vote to change the "mission" even if it's on the current map.
> > > > > > We'll
> > > > have
> > > > > > more details on all this tomorrow.)
> > > > > >
> > > > > >
> > > > > > _______________________________________________
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> > > > > > inux
> > > > >
> > > > > _______________________________________________
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> > > > > ux
> > > > >
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