Thanks for the explanation and the further proposed mitigation.

Allowing the RA to specify an arbitrarily small "Delay" parameter seems to still allow for a pretty big burst of traffic. If I read the proposed interpretation of the "Delay" bits correctly (2**(Delay * 2)), the current behavior is specified to allow a delay upper bound selected from one of the following (approximate) values:

 * 1 ms
 * 4 ms
 * 16 ms
 * 64 ms
 * 256 ms
 * 1 second
 * 4 seconds
 * 16 seconds
 * 1 minute
 * 4 minutes
 * 17 minutes
 * 70 minutes
 * 4 hours, 40 minutes
 * 18 hours 38 minutes
 * 3 days, 3 hours
 * 1 week, 5 days


That's a pretty breathtaking scope, and it's hard to imagine that the first six or so are strictly needed, while all six are in a range that might overload a DDoS target. The final several seem a bit questionable as well, given normal operational timelines for network attachment. If the formula were revised to, e.g., "2**(Delay + 12)" instead of the current formula, you would have an enforced lower bound of roughly four seconds (which should be enough to blunt most DDoS attacks), and an upper bound of roughly 37 hours (which still seems excessive, although not quite as much as the previous upper bound).

Assuming the additional mitigation you propose below (10 maximum failures per attachment) as well as some means of achieving a lower-bound for "Delay" on the order of multiple seconds, I think I'm good clearing when a new version comes out.

Thanks for your work in thinking through practical solutions to this issue.

/a

On 1/22/20 16:22, Tommy Pauly wrote:
Hi Adam,

Thanks for taking a look! I'd like to avoid adding extra checks, such as looking for particular DNS records, to avoid deployment complexity and more opportunities for incomplete configuration. As such, I'd like to dig into this a bit further.

If the attacker in this case is a rogue actor on a local network sending out RAs on their local link, any given attacking host would be restricted in their scope to the devices they can reach. Of course, there could be coordination across many different local networks simultaneously, but that also requires more work on the side of the attacker.

The reason for the delay was to limit the impact on a relatively low-powered and unsophisticated local HTTPS server for serving PvD information, which may itself be on the router. I imagine that any large web server deployment would not have any issue with the load generated from a particular local network. Specifically, if we are limiting any given host to requesting only a few times within a 10 second window on the network at all, and the number of hosts on the network is bounded, the number of opportunities for the attacker to cause load on the servers is limited.

Another option, to avoid remaining concern about hitting wildcarded hosts, is to simply say that if the host keeps receiving PvD IDs with bogus (failing) servers, it disables all fetching of additional information for the duration of the network attachment. Networks that do implement better control over RAs (RA-guard, etc) presumably won't have this issue, and since the additional info is optional, it shouldn't cause any major connectivity issues.

If we require such a limit (you only get to fail to fetch 10 times total per attachment, say), does that mitigate things?

Thanks,
Tommy

On Jan 22, 2020, at 1:51 PM, Adam Roach <[email protected] <mailto:[email protected]>> wrote:

Thanks! The new text is good, but I don't think it's sufficient. I have two remaining concerns in particular:

  * The mitigation for wildcarded web hosts appears inadequate,
    especially given:
  * The mechanism clearly anticipates a scale where it can generate
    *single* short torrential burst sufficient to knock an average
    server over (hence the random delay mechanism for fetching data
    over HTTP). Given that fact, simple rate-limiting will never be
    enough if a single tight burst of traffic can be orchestrated.

The more I think about it, the more I believe the TXT-based opt-in solution I proposed in my earlier email is a reasonable approach to protect general-purpose web servers from PvD-client-based attacks.

One further comment inline below.

/a

On 1/22/20 15:17, Tommy Pauly wrote:
Hi Adam,

Thanks again for bringing this up! I've updated our text to include mitigations for this attack. It can be found here (https://github.com/IPv6-mPvD/mpvd-ietf-drafts/pull/25), but here's an overview of the proposed text:

In Section 4.1, I've added two new paragraphs. The first describes time limits on fetching PvD info:

    In addition to adding a random delay when fetching Additional
    Information, hosts
    MUST enforce a minimum time between requesting Additional
    Information
    for a given PvD on the same network. This minimum time is
    RECOMMENDED
    to be 10 seconds, in order to avoid hosts causing a
    denial-of-service on the
    PvD server. Hosts also MUST limit the number of requests that
    are made to
    different PvD Additional Information servers on the same network
    within a short
    period of time. A RECOMMENDED value is to issue no more than
    five PvD
    Additional Information requests in total on a given network
    within 10 seconds.
    For more discussion, see {{security}}.

The second also makes clear the behavior to take in case of failure, which will be the case for non-PvD web servers:


    If the request for PvD Additional Information fails due to a TLS
    error,
    an HTTP error, or because the retrieved file does not contain
    valid PvD JSON,
    hosts MUST close any connection used to fetch the PvD Additional
    Information,
    and MUST NOT request the information for that PvD ID again for
    the duration
    of the local network attachment. For more discussion, see
    {{security}}.

In addition, I added text to the Security Considerations:

    An attacker generating RAs on a local network can use the H-flag
    and the PvD ID
    to cause hosts on the network to make requests for PvD
    Additional Information
    from servers. This can become a denial-of-service attack if not
    mitigated.


This doesn't really convey the amplification involved, which I think is highly relevant.


    To mitigate
    this attack, hosts MUST limit the rate at which they fetch a
    particular PvD's
    Additional Information, limit the rate at which they fetch any
    PvD Additional
    Information on a given local network, and stop making requests
    to any PvD ID
    that does not respond with valid JSON. Details are provided in
    {{retr}}. This attack
    can be targeted at generic web servers, in which case the host
    behavior of stopping
    requesting for any server that doesn't behave like a PvD
    Additional Information server
    is critical. For cases in which an attacker is pointing hosts at
    a valid PvD Additional
    Information server (but one that is not actually associated with
    the local network),
    the server SHOULD reject any requests that do not originate from
    the expected IPv6
    prefix as described in {{serverop}}.

The existing text referenced here about server behavior is:

    The server providing the JSON files SHOULD also check whether the
    client address is contained by the prefixes listed in the additional
    information, and SHOULD return a 403 response code if there is no
    match.

Let me know if this addresses your concerns!

Best,
Tommy

On Jan 21, 2020, at 9:26 PM, Adam Roach via Datatracker <[email protected] <mailto:[email protected]>> wrote:

----------------------------------------------------------------------
DISCUSS:
----------------------------------------------------------------------

Thanks to the authors and working group for their work on this document.  I have one major concern about the ability for this mechanism to be abused to form DDoS attacks, described below. Unfortunately, while I have identified the attack, I don't have an easy solution to propose that mitigates it satisfactorily.

I also have a handful of mostly editorial comments on the document.

---------------------------------------------------------------------------

§6:

I was expecting to see a discussion of the DDoS attack that may result from a
large network (or a rogue host on such a network) sending out a PvD ID
containing the hostname of a victim machine, and setting the "H" flag.

Since the messages used to trigger these HTTP connections are extremely
lightweight, unauthenticated UDP messages, and the resulting HTTP connections require the exchange of a significant number of packets in addition to a number of cryptographic operations, this is a very high ratio amplification
attack, both in terms of network and CPU resources.

Given that the delay setting comes from the network instead of being
independently computed by the host, such an attack could be honed to be
particularly devastating.  Although it isn't a complete mitigation, one
approach to consider would be moving computation of the delay upper bound to the host, or specifying a minimum upper bound of several minutes (where a
smaller value will cause the host to use this minimum upper bound).

Regardless of how this is ultimately handled, I think this is a pretty severe
risk that needs addressing in the document prior to publication.





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