Hi, I am trying to implement some ray tracing algorithms on a reflective object in a static scene. What is the best way to do this? How can I take advantage of the Shape3D objects yet override the rendering for part of the scene? Thanks - gary =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
