Hey,

Haven't had time to look into it much since, but I do know that the same project runs fine with the command line parameters launched as a batch script (from jenkins) instead of using the build runner directly.

so what I've done is created a platform-specific batch file and am launching that from jenkins instead of using the Unity plugin. I have a new project to hook up today so I'll see if I can spend some time trying to get it to work with the Unity plugin again this weekend.

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