It useful to be sure no thread is running after we drop all references to
virEventThread. Otherwise in order to avoid crashes we need to synchronize some
other way or we make extra references in event handler callbacks to all the
object in use. And some of them are not prepared to be refcounted.

Signed-off-by: Nikolay Shirokovskiy <nshirokovs...@virtuozzo.com>
---
 src/util/vireventthread.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/util/vireventthread.c b/src/util/vireventthread.c
index cf86592..136a550 100644
--- a/src/util/vireventthread.c
+++ b/src/util/vireventthread.c
@@ -43,6 +43,7 @@ vir_event_thread_finalize(GObject *object)
 
     if (evt->thread) {
         g_main_loop_quit(evt->loop);
+        g_thread_join(evt->thread);
         g_thread_unref(evt->thread);
     }
 
-- 
1.8.3.1

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