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> Lingo-L Digest       Thursday, August 31 2000      
> Volume 01 : Number 1603
> 
> 
> 
> 
>
----------------------------------------------------------------------
> 
> Date: Wed, 30 Aug 2000 18:39:12 -0400
> From: grimmwerks <[EMAIL PROTECTED]>
> Subject: Re: <lingo-l> Flash Sprite in Director
> causing Fatal errors.
> 
> I had the same problems...it has NOTHING to do with
> the script on it...
> 
> check the macromedia site for the Flash Asset Xtra
> -- I think there was 
> an update...
> 
> - --------------------[    http://www.grimmWERKS.com
>   ]------------------
>  [ graphic design -|- sound design -|- shockwave -|-
> lingo -|- cdrom  ]
>              
> 
> 
> [To remove yourself from this list, or to change to
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> Lingo.  Thanks!]
> 
> ------------------------------
> 
> Date: Wed, 30 Aug 2000 18:47:52 -0400
> From: grimmwerks <[EMAIL PROTECTED]>
> Subject: Re: <lingo-l> getting the keycode from the
> key?
> 
> ....sorry, my emailer's database was rebuilt and
> resent old emails...
> 
> - --------------------[    http://www.grimmWERKS.com
>   ]------------------
>  [ graphic design -|- sound design -|- shockwave -|-
> lingo -|- cdrom  ]
>              
> 
> 
> [To remove yourself from this list, or to change to
> digest mode, go to
> http://www.penworks.com/LUJ/lingo-l.cgi  To post
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> email [EMAIL PROTECTED]  (Problems, email
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> Lingo-L is for learning and helping with programming
> Lingo.  Thanks!]
> 
> ------------------------------
> 
> Date: Thu, 31 Aug 2000 02:10:02 -0400
> From: Kurt Griffin <[EMAIL PROTECTED]>
> Subject: Re: Re: <lingo-l> Best method of storing
> external data
> 
> > You'll need FileIO to get the System directory so
> you can store stuff on the
> > user's hard disk, and if you're copying anything
> from the CD that you intend
> > to write to under Windows, make sure that the file
> attributes are set to be
> > not 'read-only' (files copied from a CD will by
> default be set to 'read
> > only'.
> 
> Buddy API. Get it. Use it. You'll love it.
> 
> - -Kurt
> 
> 
> [To remove yourself from this list, or to change to
> digest mode, go to
> http://www.penworks.com/LUJ/lingo-l.cgi  To post
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> email [EMAIL PROTECTED]  (Problems, email
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> Lingo-L is for learning and helping with programming
> Lingo.  Thanks!]
> 
> ------------------------------
> 
> Date: Thu, 31 Aug 2000 10:13:09 +0100
> From: "Karina" <[EMAIL PROTECTED]>
> Subject: RE: <lingo-l> Prepare frame
> 
> > > Mark & Colin - Thanks :)
> 
> + Kerry, who's on a deadline and shouldn't be
> reading this at all :)
> 
> >
> > On behalf of me, your welcome.  I'm sure Mark says
> your
> > welcome as well;-)
> >
> 
> Eh..what? Speak up man!
> Are you sure he's saying that? I can't quite make it
> out ;>
> 
> 
> 
> 
> 
> > > Aha, but since all three of them happen only
> once in a
> > "cycle", unless you
> > > want to use more then one at a time, would that
> fact in
> > itslef make a
> > > difference?
> >
> > Beg your pardon???  Not entirely sure what you are
> getting at
> > here.  Your
> > right that all three events (prepare, enter and
> exitFrame)
> > are called each
> > time the playback head moves through a frame.  I
> think the
> 
> Ughhm... actually what I meant was that if you're
> not using both enterFrame
> and exitFrame in the same behaviour, it wouldn't
> matter which one of them
> comes before the other... Exept, of course, for
> things that only work on one
> of them (I think playing soundfiles or jumping to
> markers only happen on
> exitFrame, but I could be wrong here).
> (Yes, I still have to code such barbaric things as
> jumping to markers -
> they're all so fond of their linear scores here...
> Hoy! who's the lead
> programmer here anyway?)
> 
> 
> 
> > point is if you
> > need to execute something in a frame and test the
> result
> > before the screen
> > has drawn then use prepareFrame,
> 
> > > > > Is there a specific advantage for something
> to happen on
> > > > prepare frame?
> > > >
> > > > There can be.  The prepareFrame event is
> called before the
> > > > sprites in that
> > > > frame have a chance to draw on screen. 
> Therefore you can
> > > > write some lingo
> > > > in the prepareFrame handler that will
> manipulate your sprites
> > > > and test the
> > > > results of that manipulation before they
> actually had a
> > > > chance to draw (or
> > > > redraw) on screen.
> 
> 
> 
> >
> > Anyway I hope that this helped clarify the
> prepareFrame thang
> > (or at the
> > very least I did not serve to confuse you more).
> 
> What...? Who..?
> 
> No, it was actually very clear. I think I'm
> beginning 
=== message truncated ===


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