>
> I have 2 behaviors attached to the same sprite. In one bhv resides
> the handler getSomeData.
>
> Now I would like to execute getSomeData from within the other script,
> but without using sendSprite and absolutely no globals.
>
> What to do? (I *can* use sendSprite, but maybe there's some less
> cumbersome way?)
>
> The meaning of this is to make the sprite act as a placeholder for a
> lot of small behavior scripts that communicate with each other.
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