> 
> I have 2 behaviors attached to the same sprite. In one bhv resides 
> the handler getSomeData.
> 
> Now I would like to execute getSomeData from within the other script, 
> but without using sendSprite and absolutely no globals.
> 
> What to do? (I *can* use sendSprite, but maybe there's some less 
> cumbersome way?)
> 
> The meaning of this is to make the sprite act as a placeholder for a 
> lot of small behavior scripts that communicate with each other.

 


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