Luke and Fumio,

Thanks for the responses. Here is what I did to get it to work. I just
removed the "sprite(x).moveableSprite = 1" line and put the
"sprite(pSpriteNum).loc = the mouseLoc" within a "repeat while the
mouseDown" statement with a updateStage after it.

on mouseDown
  sprite(pSpriteNum).locZ = 250
  cursor 0
  repeat while the mouseDown
        sprite(pSpriteNum).loc = the mouseLoc
        updateStage
  end repeat
end mouseDown

Seems that making it "movable" plus setting the loc was screwing it up. 

Nice solutions that you came up with thou.

Rich Azinger

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