Luke and Fumio,
Thanks for the responses. Here is what I did to get it to work. I just
removed the "sprite(x).moveableSprite = 1" line and put the
"sprite(pSpriteNum).loc = the mouseLoc" within a "repeat while the
mouseDown" statement with a updateStage after it.
on mouseDown
sprite(pSpriteNum).locZ = 250
cursor 0
repeat while the mouseDown
sprite(pSpriteNum).loc = the mouseLoc
updateStage
end repeat
end mouseDown
Seems that making it "movable" plus setting the loc was screwing it up.
Nice solutions that you came up with thou.
Rich Azinger
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