Now, there you have it:
"on myOwnHandler me"
is not the way to use the me parameter. "me" can only be used
together with for example "mouseDown", "mouseEnter" etc.
And a coding tip for you my friend:
---------------------------------------------------------------
on Change_Sprite_To_Appropriate_Note_Member
sprite(the currentSpriteNum).member = "Instrument" & pInstrument_Icon_Number &
"_Note"
end
---------------------------------------------------------------
Does the same thing as you want...
;-)
guran
----- Original Message -----
From: Paul Steven <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 26, 2000 12:11 PM
Subject: RE: <lingo-l> Whats the difference? the currentSpriteNum and me.spriteNum
> My guess is that you are using Cast Member Scripts and not Behaviors.
> Cast Member Scripts do not receive a "me" parameter, so if you use...
>
> No - I am using all behaviours - I never use Cast member scripts - I was
> warned against using them when I first learnt director.
>
> Weird!
>
> Paul
>
>
>
> [To remove yourself from this list, or to change to digest mode, go to
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>
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