Now, there you have it:

"on myOwnHandler me"

is not the way to use the me parameter. "me" can only be used
together with for example "mouseDown", "mouseEnter" etc.


And a coding tip for you my friend:

---------------------------------------------------------------
 on Change_Sprite_To_Appropriate_Note_Member  
    sprite(the currentSpriteNum).member = "Instrument" & pInstrument_Icon_Number & 
"_Note" 
 end 
---------------------------------------------------------------

Does the same thing as you want...


;-)

guran





----- Original Message ----- 
From: Paul Steven <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 26, 2000 12:11 PM
Subject: RE: <lingo-l> Whats the difference? the currentSpriteNum and me.spriteNum


> My guess is that you are using Cast Member Scripts and not Behaviors.
> Cast Member Scripts do not receive a "me" parameter, so if you use...
> 
> No - I am using all behaviours - I never use Cast member scripts - I was
> warned against using them when I first learnt director.
> 
> Weird!
> 
> Paul
> 
> 
> 
> [To remove yourself from this list, or to change to digest mode, go to
> http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
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> Lingo-L is for learning and helping with programming Lingo.  Thanks!]
> 


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