Hmm. Thinking of the way bones works in a 3d program....

You might want to change the regpoint of the lower arm on the fly to the 
rotation of the upper arm....

>hello all,
>
>right i've got data coming from an external device through direct comms, 
>i've 
>got this data divided up in a sensble fashion. now i'm animating sprites 
>based upon the input data. quite alot of the animation is based on rotation 
>and i've got one element of that going. the trouble is that all of the 
>sprite 
>movements are related to one other. e.g imagine that you've got an arm - it 
>can be rotated at the shoulder but then the lower arm can be rotated about 
>the elbow these need to be tied if not the lower arm will just stay where it 
>was when the upper arm moves.
>
>rather than having to move the lower arm with loch and locv to stay with the 
>upper arm can you think of anyway of contraining the two together?


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