Hmm. Thinking of the way bones works in a 3d program....
You might want to change the regpoint of the lower arm on the fly to the
rotation of the upper arm....
>hello all,
>
>right i've got data coming from an external device through direct comms,
>i've
>got this data divided up in a sensble fashion. now i'm animating sprites
>based upon the input data. quite alot of the animation is based on rotation
>and i've got one element of that going. the trouble is that all of the
>sprite
>movements are related to one other. e.g imagine that you've got an arm - it
>can be rotated at the shoulder but then the lower arm can be rotated about
>the elbow these need to be tied if not the lower arm will just stay where it
>was when the upper arm moves.
>
>rather than having to move the lower arm with loch and locv to stay with the
>upper arm can you think of anyway of contraining the two together?
--------------------[ http://www.grimmWERKS.com ]------------------
[ graphic design -|- sound design -|- shockwave -|- lingo -|- cdrom ]
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]