JUAN COLON wrote:
> 
> greetings to all
> 
> the following coding was given to me by someone in this group
> i sort of modified it and it partially works...

What do you mean by 'partially'? What _does_ work?

This whole behavior is being applied to a sprite, right?


> property spriteNum...
>...
>   the keyDownScript = "sendSprite(" & spriteNum & ", #xKeyDown, the
> keyCode)"
>...

I'm dubious about this construction.
Couldn't it just be put into a keydown handler?



Looking at the case statement suggests that this only works for one of
the four buttons (keyCode 126) and the other buttons only change sprite 1

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