JUAN COLON wrote:
>
> greetings to all
>
> the following coding was given to me by someone in this group
> i sort of modified it and it partially works...
What do you mean by 'partially'? What _does_ work?
This whole behavior is being applied to a sprite, right?
> property spriteNum...
>...
> the keyDownScript = "sendSprite(" & spriteNum & ", #xKeyDown, the
> keyCode)"
>...
I'm dubious about this construction.
Couldn't it just be put into a keydown handler?
Looking at the case statement suggests that this only works for one of
the four buttons (keyCode 126) and the other buttons only change sprite 1
--
Carl West [EMAIL PROTECTED]
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