I created a first-person engine in Director that isn't 3D...it allows you to 
move around in a choppy environment much like old RPG games (Might and 
Magic). It has to render 10 rooms at a time, and uses about 15 different 
handlers to render each room (through 10 different scripts). The problem is 
that it's updating the stage as the screens are being rendered. The 
renderings have resizing, member, and visible changing, so there's a lot 
going on. It looks real sloppy since it's not updating the next screen all at 
once. Each handler calls to another handler. It's like one big chain reaction.

I'm not sure how exactly it's updating. Is it doing it because it's entering 
the next frame? If so, can I somehow pause on the movie's frame until I'm 
done rendering the screen?

[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo.  Thanks!]

Reply via email to