Dear Pedro
me is an adress in memory not number of sprite channel, you should use me.spriteNum 
function.

on mouseUp me
        set the fgcolor of sprite me.spriteNum = 156
end

other way is:

on mouseUp
        set the fgcolor of sprite (the currentSpriteNum) = 156
end


This memory address is f.e. equal <offspring "" 5 98fdc28> as you noticed in error 
message.

Saimon

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