Thanks for the replies ppl, I now understand.

Thanks very much!

Ryan




----- Original Message -----
From: Karina Steffens <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 12, 2001 2:27 PM
Subject: RE: <lingo-l> Accessing Frame Script Property variables


>
> > sendSprite(-5, #someFMethod, someArg)      is the same as using....
>
> Try using 0 instead of -5. It works for me...
>
>
> >
> > sprite(-5).someFmethod(someArg)
> >
> > Yes??
> >
> > I keep getting handler or property not found if I use the
> > second method
>
> I suspect that's because you're trying to call a method from a sprite,
> instead of the sprite's script instance. "sendSprite" searches all the
> script instances of the sprite and if it finds the right handler, it calls
> it.
> sprite(0).scriptInstanceList[1].someFmethod(someArg) might work since
that's
> the actual script that's attached to the sprite, but why bother?
>
> Incidentally, are you actually running the movie when using sendSprite? I
> suspect it wont work from the message window, unless the movie is playing.
> The thing is, the sprite's script only gets instantiated when the movie is
> playing and the playback head hits the sprite. Otherwise, the script just
> sits there and waits to be activated.
>
> Karina
>
>
>
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