Thanks Terry 

Actually I was using it inside of a sprite behavior so I was using #beepit,
me) and still getting that error. Again, the weird part was that then the
timeout sound gets played at the error....


On 2/8/01 2:38 AM, "Terry R. Schussler" <[EMAIL PROTECTED]> wrote:

> You need a third argument which is either a pointer to a script object or
> script object instance or you can specify a value of 0 or VOID to indicate
> that #beepit is an event you want sent to your moviescript level handlers.
> 
> Regards,


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