>if you declare "spriteNum" as a property at the top of your script, then >you can just use "spriteNum" instead of "me.spriteNum" Just curious, Irv--have you run any tests to see which is faster? Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
- <lingo-l> Problem with cast Kamil Dabkowski
- Re: <lingo-l> Problem with cast Irv Kalb
- Re: <lingo-l> Problem with cast Kerry Thompson
- Re: <lingo-l> Problem with cast Irv Kalb
- Re: <lingo-l> Problem with cast Kerry Thompson
- Re: <lingo-l> Problem with cas... Irv Kalb
- Re: <lingo-l> Problem with... Kerry Thompson