I'm still trying to find a way to eliminate the initial highlighting of an editable text member, when it is assigned to a sprite. This is a one-frame situation: the playhead doesn't move. A button on the stage assigns various text members to the sprite. The sprite's "editable" property is false, but the "editable" of some of the members is true. As soon as I assign a member to the sprite, I position the insertion point in it: sprite(x).member = member(y) member(y).selection = [1, 1] This works fine, but for a split second between the first line and the second line, there is a noticeable flash as the entire text of the member is initially selected--before my second line kills it. I tried moving the sprite off the stage, and then moving it back to the stage, but the flash is still there. I can't find a way to kill that initial default selection of the entire text. When the text is more than a few words, it is very bothersome. Any tips will be appreciated. Slava [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]