It depends on whether you have puppeted that sprite's channel or not.  If you have 
not, then all properties, etc. disappear when
that sprite ends.  But...
If you use the puppetSprite command, that channel (the channel, not the sprite) 
becomes the object of your scripting (creating
properties, etc.) and everything you have done remains in the channel whether or not 
there is a sprite there.  To remove all
scripting from the channel, simply unpuppet the channel.

In general, that's what the puppet commands do (puppetsound, puppetsprite, 
puppettempo, etc.), they remove that object from the
timeline's control and give control of it solely to Lingo.

Charlie Fiskeaux II
The Creative Group
www.cre8tivegroup.com
859/858-9054 x29
cell: 859/312-3883


----- Original Message -----
From: "Enrique Nivasch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, July 01, 2001 9:01 AM
Subject: <lingo-l> Life span of properties


It's me again.

What happens to the properties of a behavior attached to a sprite when the
playback head of the movie moves to a frame that is beyond the length of
the sprite?

Now folks let me restate my question.

Suppose we have a sprite that takes up frames 1 through 5. The frame has a
behavior attached to it. The behavior has some properties. What happens to
those properties once the playback head reaches frame 6?

Please mark the correct answer by circling the letter of one of the
following statements

a  The properties vanish into the black hole of the computer's memory.

b  The properties are still available.

c  None of the above.

d  All of the above
Enrique

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Libros, Multimedia y Software en Castellano

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