Hi, Jay
Am 23.09.2011 um 08:24 schrieb Jay Skeer:

> 
> So my question is: How committed to the HTML/CSS rendering is the project?  
> Can't have canvas open with both a 2d context and a 3d context (though if 
> you've messed with the Secondlife client as much as I have it is an obvious 
> usecase.)
> 

In our HTML/CSS rendering we include SVG and canvases as well as needed, we 
also experimented with putting in 3D canvases, so this should be not problem.

> Of the three options for rendering, which has the best performance currently: 
> svg, canvas, html/css?
> 

We pretty much sticked with html/css, the architecture supports the other two 
approaches but we did not have the need  yet to implement them out.

Best,
Jens
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