We HTILE compress stencil-only surfaces too.

CC: 18.1 <mesa-sta...@lists.freedesktop.org>
---
 src/amd/common/ac_surface.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/common/ac_surface.c b/src/amd/common/ac_surface.c
index 6600ff6b7ef..618b755afc7 100644
--- a/src/amd/common/ac_surface.c
+++ b/src/amd/common/ac_surface.c
@@ -670,7 +670,7 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib,
                 config->info.levels == 1);
 
        AddrSurfInfoIn.flags.noStencil = (surf->flags & RADEON_SURF_SBUFFER) == 
0;
-       AddrSurfInfoIn.flags.compressZ = AddrSurfInfoIn.flags.depth;
+       AddrSurfInfoIn.flags.compressZ = !!(surf->flags & 
RADEON_SURF_Z_OR_SBUFFER);
 
        /* On CI/VI, the DB uses the same pitch and tile mode (except tilesplit)
         * for Z and stencil. This can cause a number of problems which we work
-- 
2.17.1

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