We HTILE compress stencil-only surfaces too. CC: 18.1 <mesa-sta...@lists.freedesktop.org> --- src/amd/common/ac_surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/common/ac_surface.c b/src/amd/common/ac_surface.c index 6600ff6b7ef..618b755afc7 100644 --- a/src/amd/common/ac_surface.c +++ b/src/amd/common/ac_surface.c @@ -670,7 +670,7 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib, config->info.levels == 1); AddrSurfInfoIn.flags.noStencil = (surf->flags & RADEON_SURF_SBUFFER) == 0; - AddrSurfInfoIn.flags.compressZ = AddrSurfInfoIn.flags.depth; + AddrSurfInfoIn.flags.compressZ = !!(surf->flags & RADEON_SURF_Z_OR_SBUFFER); /* On CI/VI, the DB uses the same pitch and tile mode (except tilesplit) * for Z and stencil. This can cause a number of problems which we work -- 2.17.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev