Hello,

Please find my comments below:

On Sat, Oct 6, 2018 at 1:07 AM Ian Romanick <i...@freedesktop.org> wrote:

> On 10/05/2018 03:02 PM, Ian Romanick wrote:
> > On 10/04/2018 07:08 AM, asimiklit.w...@gmail.com wrote:
> >> From: Andrii Simiklit <andrii.simik...@globallogic.com>
> >>
> >> GLSL 3.7 (Identifiers):
> >> "However, as noted in the specification, there are some cases where
> >> previously declared variables can be redeclared to change or add some
> >> property, and predeclared "gl_" names are allowed to be redeclared in a
> >> shader only for these specific purposes.  More generally, it is an
> error to
> >> redeclare a variable, including those starting "gl_"."
> >>
> >> This patch should fix piglit tests:
> >> 'clip-distance-redeclare-without-inout.frag'
> >> 'clip-distance-redeclare-without-inout.vert'
> >> and leads to regression in clip-distance-out-values.shader_test
> >> but probably a fix should be made in the test.
> >
> > I believe clip-distance-out-values.shader_test is incorrect.  The
> redeclaration of gl_ClipDistance should have "out".  glslang rejects it
> with:
> >
> > ERROR: 0:5: 'redeclaration' : cannot change qualification of
> gl_ClipDistance
> > ERROR: 1 compilation errors.  No code generated.
> >
> > I think Mark and Clayton would prefer it if the fix to the test landed
> first.  That way the test never shows up as "fail" to them.
> >
> > I'll send the fix for this with the new test cases that I mention below.
> >
> >> As far as I understood following mailing thread:
> >> https://lists.freedesktop.org/archives/piglit/2013-October/007935.html
> >> looks like we have accepted to remove an ability to change qualifiers
> >> but have not done it yet. Unless I missed something)
> >>
> >> Fixes: 8e6cb9fe51a2 "glsl: Refactor AST-to-HIR code handling variable
> >>                                       redeclarations"
> >
> > While this is technically correct, I don't think we want to add a new
> compile error to the stable branches.  On the outside chance this breaks
> some application, I'd rather have it sit on master for a bit first.
> >
> >> Signed-off-by: Andrii Simiklit <andrii.simik...@globallogic.com>
> >> ---
> >>  src/compiler/glsl/ast_to_hir.cpp | 13 +++++++++----
> >>  1 file changed, 9 insertions(+), 4 deletions(-)
> >>
> >> diff --git a/src/compiler/glsl/ast_to_hir.cpp
> b/src/compiler/glsl/ast_to_hir.cpp
> >> index 93e7c8ec33..e26ae6b92a 100644
> >> --- a/src/compiler/glsl/ast_to_hir.cpp
> >> +++ b/src/compiler/glsl/ast_to_hir.cpp
> >> @@ -4240,10 +4240,15 @@ get_variable_being_redeclared(ir_variable
> **var_ptr, YYLTYPE loc,
> >>      */
> >>     if (earlier->type->is_unsized_array() && var->type->is_array()
> >>         && (var->type->fields.array == earlier->type->fields.array)) {
> >> -      /* FINISHME: This doesn't match the qualifiers on the two
> >> -       * FINISHME: declarations.  It's not 100% clear whether this is
> >> -       * FINISHME: required or not.
> >> -       */
> >> +
> >> +      if ((strcmp("gl_ClipDistance", var->name) == 0) &&
> >
> > Hmm... this fixes the specific case mentioned in the old e-mail thread,
> but this could occur with any variable.  For example, I don't think this
> shader should compile, but it does:
> >
> >     #version 110
> >     varying float x[];
> >     uniform float x[3];
> >     uniform int i;
> >
> >     void main()
> >     {
> >         gl_Position = vec4(x[i]);
> >     }
> >
> > Much to my surprise, glslang does not reject this shader.  It looks like
> glslang rejects anything that tries to change the storage qualifier on any
> built-in variable, but it seems to allow such changes on user-defined
> variables.  I think that's a bug in glslang.
> >
> > Let's do this for now.
> >
> > 1. Change Mesa to reject any storage qualifier change on a built-in
> variable.  This will match glslang.  We can do this by bringing the code by
> the comment "Allow verbatim redeclarations of built-in variables. Not
> explicitly valid, but some applications do it." up before the big
> if-then-else tree.  Around line 4235 add something like:
> >
> >    if (earlier->data.how_declared == ir_var_declared_implicitly) {
> >       /* Allow verbatim redeclarations of built-in variables. Not
> explicitly
> >        * valid, but some applications do it.
> >        */
> >       if (earlier->data.mode != var->data.mode &&
> >           !(earlier->data.mode == ir_var_system_value &&
> >             var->data.mode == ir_var_shader_in)) {
> >          _mesa_glsl_error(&loc, state,
> >                           "redeclaration cannot change qualification of
> `%s'",
> >                           var->name);
>
> Oops...
>
>       } else if (earlier->type != var->type) {
>          _mesa_glsl_error(&loc, state,
>                           "redeclaration of `%s' has incorrect type",
>                           var->name);
>
> >       }
> >    }
>

I have tried to test this version on Intel CI.

https://gitlab.freedesktop.org/asimiklit/mesa/commit/9d4f6a97568e7e2720e43601697eaf90908b7aab

but it caused many errors:

https://mesa-ci.01.org/global_logic/builds/16/group/63a9f0ea7bb98050796b649e85481845

so I modified it in the following way:

- } else if (earlier->type != var->type) {
+ } else if (earlier->type->without_array() != var->type->without_array()) {

https://gitlab.freedesktop.org/asimiklit/mesa/commit/7f313c10640a72e37069f54baadaae1bc3d5a0a3

and it helped a bit:

https://mesa-ci.01.org/global_logic/builds/17/group/63a9f0ea7bb98050796b649e85481845

I have been investigating the remaining errors.
Some part of the errors refer to 'error: redeclaration of `gl_LastFragData'
with incorrect qualifiers'
(ex. https://mesa-ci.01.org/global_logic/builds/17/results/23218604 )
so probably we have to do some workaround for this variable
because it is added as 'ir_var_shader_out' but then
it is expected as 'ir_var_auto' in 'get_variable_being_redeclared' function.

I think about something like:
+   const bool qualifiersChangeIsRequired =
+                               (state->has_framebuffer_fetch() &&
+                                !state->is_version(130, 300) &&
+                                var->type->is_array() &&
+                                strcmp(var->name, "gl_LastFragData") == 0);
    if (earlier->data.how_declared == ir_var_declared_implicitly) {
       /* Allow verbatim redeclarations of built-in variables. Not
explicitly
        * valid, but some applications do it.
        */
       if (earlier->data.mode != var->data.mode &&
           !(earlier->data.mode == ir_var_system_value &&
-            var->data.mode == ir_var_shader_in)) {
+            var->data.mode == ir_var_shader_in) &&
+          !qualifiersChangeIsRequired) {
          _mesa_glsl_error(&loc, state,
                           "redeclaration of `%s' with incorrect
qualifiers",
                           var->name);

What do you think about this workaround?

>
> > I changed the error message to be more similar to glslang.  I like that
> wording, but I'm flexible.
> >
> > We'll also want to remove the other tests for this (which will be
> redundant after the above change).
> >
> > 2. Add a bunch of piglit tests to make sure we match glslang.  I've got
> a start on this, and I'll CC you on the patches when I send them.
> >
> > 3. I'll submit a GLSL spec bug to make sure cases like my example above
> are intended to be illegal.
> >
> > 4. Depending on the outcome of #3, update Mesa to match.
> >
> >> +          earlier->data.mode != var->data.mode) {
> >> +         _mesa_glsl_error(&loc, state,
> >> +                          "redeclaration of '%s %s' with incorrect
> qualifiers '%s'.",
> >> +                          mode_string(earlier),
> >> +                          var->name,
> >> +                          mode_string(var));
> >> +      }
> >>
> >>        const int size = var->type->array_size();
> >>        check_builtin_array_max_size(var->name, size, loc, state);
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev@lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
>
>
Regards,
Andrii.
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