Hi

I found some strange rendering artefacts in the following case:

I have two mitk::Image's with different size and spacing loaded, all with 
opacity = 1, default level window, default lookup table (n/a) and the default 
transfer function, texture interpolation is set to OFF and both are marked as 
visible.

So normally only the image which is at top layer should be visible (fore sure 
without border area when the background image is bigger than the foreground 
image).

At the first look that seems to be right but when i look closer (especially at 
dark regions with zoom) and toggle the visibility of the background image i can 
see some pixels which change their value. The grayvalue change is only in the 
Renderer visible, in the lower area where the Position/Index/Time and 
Pixelvalue is displayed the Pixelvalue stays the same....

I posted some screenshots at my Bugreport 5091

Any ideas where they come from???

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