OK, so the Active Filter now has "harmonic keys" filter - just need help with the stuff below (getRate) and I can add the "active" part of the filter for bpm and keys and I'd be happy to mark that down as iteration one complete. Give it a try if you have a moment, love to know thoughts about how it works for you...
Very excited to add the active part... On 22 March 2012 19:20, keithsalisb...@gmail.com <keithsalisb...@gmail.com> wrote: > I think I need to get EngineBuffer->getRate() > > void SelectorLibraryTableModel::slotPlayingDeckChanged(int deck) { > TrackPointer loaded_track = PlayerInfo::Instance( > ).getTrackInfo(QString("[Channel%1]").arg(deck)); > } > > I'm using this to get the current track info - so can I get to the > EngineBuffer for the correct deck using this? I'm assuming each deck > has its own buffer? > > > > On 22 March 2012 18:53, keithsalisb...@gmail.com > <keithsalisb...@gmail.com> wrote: >> Currently the BPM filter simply looks at the track info to determine the BPM. >> >> I would like the filter to be a little smarter and use the actual bpm >> of the track - and so include the track pitch into the calculation. >> >> Does anyone have this calculation already, or is there code I can call >> to get this already? >> >> thanks >> keith > > > > -- > keithsalisb...@gmail.com -- keithsalisb...@gmail.com ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Get Mixxx, the #1 Free MP3 DJ Mixing software Today http://mixxx.org Mixxx-devel mailing list Mixxx-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mixxx-devel