OK, so the Active Filter now has "harmonic keys" filter - just need
help with the stuff below (getRate) and I can add the "active" part of
the filter for bpm and keys and I'd be happy to mark that down as
iteration one complete. Give it a try if you have a moment, love to
know thoughts about how it works for you...

Very excited to add the active part...

On 22 March 2012 19:20, keithsalisb...@gmail.com
<keithsalisb...@gmail.com> wrote:
> I think I need to get EngineBuffer->getRate()
>
> void SelectorLibraryTableModel::slotPlayingDeckChanged(int deck) {
>    TrackPointer loaded_track = PlayerInfo::Instance(
>        ).getTrackInfo(QString("[Channel%1]").arg(deck));
> }
>
> I'm using this to get the current track info - so can I get to the
> EngineBuffer for the correct deck using this? I'm assuming each deck
> has its own buffer?
>
>
>
> On 22 March 2012 18:53, keithsalisb...@gmail.com
> <keithsalisb...@gmail.com> wrote:
>> Currently the BPM filter simply looks at the track info to determine the BPM.
>>
>> I would like the filter to be a little smarter and use the actual bpm
>> of the track - and so include the track pitch into the calculation.
>>
>> Does anyone have this calculation already, or is there code I can call
>> to get this already?
>>
>> thanks
>> keith
>
>
>
> --
> keithsalisb...@gmail.com



-- 
keithsalisb...@gmail.com

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