Sorry I mean M4RI, not GF2X.

2008/11/23 Bill Hart <[EMAIL PROTECTED]>:
> I looked up the NVIDIA Cuda docs here:
> http://developer.download.nvidia.com/compute/cuda/2_0/docs/NVIDIA_CUDA_Programming_Guide_2.0.pdf
>
> It looks like section C2.3 describes an atomic Xor function. That
> should be just what is needed for GF2X.
>
> I can see some definite potential is doing exact arithmetic too. One
> would implement a floating point FFT. It doesn't matter that if one
> wanted a proved result one would have to work with a hopelessly slow
> bound. With that many cores it would be irrelevant. You'd still be a
> factor of 30-100 times faster than a single core machine!
>
> Bill.
>
> 2008/11/23 mabshoff <[EMAIL PROTECTED]>:
>>
>>
>>
>> On Nov 23, 12:38 pm, "Bill Hart" <[EMAIL PROTECTED]> wrote:
>>> Perhaps if you, me, John C, mabshoff and the people he is working with
>>> all signed off on it.
>>
>> The people I am working with here is basically Clement Pernet. There
>> are also other people form the LinBox universe working on GPU code,
>> i.e. Pascal Giorgi.
>>
>> Another interesting angle here could be m4ri since the XORing engine
>> on the GPU should be insanely fast, but last time I talked to malb he
>> wasn't very enthusiastic about it.
>>
>>> I could also mention the "seed funding" EPSRC have given me through my
>>> grant, for hardware and my salary, specifically for developing "fast
>>> core arithmetic for parallel processors and platforms".
>>
>> Cool.
>>
>>> We could actually make the application look quite impressive I think.
>>
>> One would hope so.
>>
>>> Bill.
>>
>> Cheers,
>>
>> Michael
>> >>
>>
>

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