pc->errored_song is already set by decodeParent() in the player thread when we set dc->error; no need to set it in the decoder thread. ---
src/decode.c | 1 - 1 files changed, 0 insertions(+), 1 deletions(-) diff --git a/src/decode.c b/src/decode.c index 00ab157..467dc68 100644 --- a/src/decode.c +++ b/src/decode.c @@ -307,7 +307,6 @@ static void decodeStart(void) } if (ret < 0 || ret == DECODE_ERROR_UNKTYPE) { - pc.errored_song = dc.next_song; if (ret != DECODE_ERROR_UNKTYPE) dc.error = DECODE_ERROR_FILE; else ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Musicpd-dev-team mailing list Musicpd-dev-team@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/musicpd-dev-team