I will check into this probability. Thanks,
Steve On Thursday 13 December 2001 08:31 am, you wrote: > Could that be a problem with refresh rates and available displays that > your monitor can handle? I.E. - It's trying to set the refresh as high > as it will go (which can be up to 120Hz!) and your monitor can only > handle, for instance, 85Hz at your current display resolution? (Most > monitors don't do more than 85Hz, IIRC). This has been a problem with > Win2k/XP and nVidia drivers for that OS on recent games too, and I'm > just wondering if the same thing is happening for your setup on > Mandrake. > > --- Steven Spears <[EMAIL PROTECTED]> wrote: > > I've made some head-way. I see the splashscreen now and it says that > > the > > driver is installed and I'm running 4.? X. > > > > All of the NVIDIA stuff went in without problems and I edit the > > correct > > config file. I think I'm close but don't understand what the error in > > the > > last part of this message means. > > > > Thanks, > > > > Steve > > > > > > I try to run Unreal Tounrament and this is what I get. > > > > Hope this makes sense! > > > > > > > > [wriker@chili ut]$ ./ut > > Unreal engine initialized > > Bound to SDLDrv.so > > Joystick [0] : Unknown Joystick > > SDLClient initialized. > > Bound to Render.so > > Lighting subsystem initialized > > Rendering initialized > > LoadMap: Entry > > Bound to Fire.so > > Case-insensitive search: Botpack -> ..\System\BotPack.u > > Bound to IpDrv.so > > Game class is 'UTIntro' > > Level is Level Entry.MyLevel > > Bringing Level Entry.MyLevel up for play (0)... > > InitGame: > > Base Mutator is Entry.Mutator0 > > Browse: > > CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkin > > > s.blkt?Face=SoldierSkins.Othello > > LoadMap: > > CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSki > > > ns.blkt?Face=SoldierSkins.Othello > > Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx > > Collecting garbage > > Purging garbage > > -0.0ms Unloading: Package Render > > Garbage: objects: 16417->16416; refs: 224677 > > Game class is 'UTIntro' > > Level is Level CityIntro.MyLevel > > Bringing Level CityIntro.MyLevel up for play (0)... > > InitGame: > > ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face > > > =SoldierSkins.Othello > > Base Mutator is CityIntro.Mutator1 > > Initialized moving brush tracker for Level CityIntro.MyLevel > > Created and initialized a new SDL viewport. > > Bound to UWeb.so > > Team 255 > > Login: Player > > Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx > > Possessed PlayerPawn: TMale2 CityIntro.TMale0 > > Input system initialized for SDLViewport0 > > Opening SDL viewport. > > Bound to SDLGLDrv.so > > Loaded render device class. > > Initializing SDLGLDrv... > > binding libGL.so.1 > > Resizing SDL viewport. X: 640 Y: 480 > > OpenGL > > appError called: > > Couldn't set video mode: Couldn't find matching GLX visual > > > > Executing UObject::StaticShutdownAfterError > > Executing USDLClient::ShutdownAfterError > > Executing USDLViewport::ShutdownAfterError > > USDLGLRenderDevice::ShutdownAfterError > > Signal: SIGIOT [iot trap] > > Aborting. > > Exiting. > > Name subsystem shut down > > > > > Want to buy your Pack or Services from MandrakeSoft? > > > > Go to http://www.mandrakestore.com > > __________________________________________________ > Do You Yahoo!? > Check out Yahoo! Shopping and Yahoo! Auctions for all of > your unique holiday gifts! Buy at http://shopping.yahoo.com > or bid at http://auctions.yahoo.com
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