I will check into this probability. 

Thanks,

Steve



On Thursday 13 December 2001 08:31 am, you wrote:
> Could that be a problem with refresh rates and available displays that
> your monitor can handle? I.E. - It's trying to set the refresh as high
> as it will go (which can be up to 120Hz!) and your monitor can only
> handle, for instance, 85Hz at your current display resolution? (Most
> monitors don't do more than 85Hz, IIRC). This has been a problem with
> Win2k/XP and nVidia drivers for that OS on recent games too, and I'm
> just wondering if the same thing is happening for your setup on
> Mandrake.
>
> --- Steven Spears <[EMAIL PROTECTED]> wrote:
> > I've made some head-way. I see the splashscreen now and it says that
> > the
> > driver is installed and I'm running 4.? X.
> >
> > All of the NVIDIA stuff went in without problems and I edit the
> > correct
> > config file. I think I'm close but don't understand what the error in
> > the
> > last part of this message means.
> >
> > Thanks,
> >
> > Steve
> >
> >
> > I try to run Unreal Tounrament and this is what I get.
> >
> > Hope this makes sense!
> >
> >
> >
> > [wriker@chili ut]$ ./ut
> > Unreal engine initialized
> > Bound to SDLDrv.so
> > Joystick [0] : Unknown Joystick
> > SDLClient initialized.
> > Bound to Render.so
> > Lighting subsystem initialized
> > Rendering initialized
> > LoadMap: Entry
> > Bound to Fire.so
> > Case-insensitive search: Botpack -> ..\System\BotPack.u
> > Bound to IpDrv.so
> > Game class is 'UTIntro'
> > Level is Level Entry.MyLevel
> > Bringing Level Entry.MyLevel up for play (0)...
> > InitGame:
> > Base Mutator is Entry.Mutator0
> > Browse:
>
> CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkin
>
> > s.blkt?Face=SoldierSkins.Othello
> > LoadMap:
>
> CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSki
>
> > ns.blkt?Face=SoldierSkins.Othello
> > Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx
> > Collecting garbage
> > Purging garbage
> > -0.0ms Unloading: Package Render
> > Garbage: objects: 16417->16416; refs: 224677
> > Game class is 'UTIntro'
> > Level is Level CityIntro.MyLevel
> > Bringing Level CityIntro.MyLevel up for play (0)...
> > InitGame:
>
> ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face
>
> > =SoldierSkins.Othello
> > Base Mutator is CityIntro.Mutator1
> > Initialized moving brush tracker for Level CityIntro.MyLevel
> > Created and initialized a new SDL viewport.
> > Bound to UWeb.so
> > Team 255
> > Login: Player
> > Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
> > Possessed PlayerPawn: TMale2 CityIntro.TMale0
> > Input system initialized for SDLViewport0
> > Opening SDL viewport.
> > Bound to SDLGLDrv.so
> > Loaded render device class.
> > Initializing SDLGLDrv...
> > binding libGL.so.1
> > Resizing SDL viewport. X: 640 Y: 480
> > OpenGL
> > appError called:
> > Couldn't set video mode: Couldn't find matching GLX visual
> >
> > Executing UObject::StaticShutdownAfterError
> > Executing USDLClient::ShutdownAfterError
> > Executing USDLViewport::ShutdownAfterError
> > USDLGLRenderDevice::ShutdownAfterError
> > Signal: SIGIOT [iot trap]
> > Aborting.
> > Exiting.
> > Name subsystem shut down
> >
> > > Want to buy your Pack or Services from MandrakeSoft?
> >
> > Go to http://www.mandrakestore.com
>
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