> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED]] On Behalf Of 
> Bryant Durrell
> Sent: Monday, January 27, 2003 4:32 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [Ogf-l] The Punch Bag has joined!
> 
> I note that the Skaff Effect predicts that the network effect 
> means that end users do care; if a given prestige class 
> becomes accepted across the network of D20 gamers, the status 
> of the publisher of that prestige class grows to the extent 
> that the publisher is known. Making it hard to reuse your OGL 
> affects your reputation capital.

Huh? I'm not sure you're wrong, but that's not the Skaff Effect. From
http://www.wizards.com/dnd/article.asp?x=dnd/md/md20020228e:

****************************************************************

In fact, we believe that there may be a secondary market force we
jokingly call "The Skaff Effect," after our own [game designer] Skaff
Elias. Skaff is one of the smartest guys in the company, and after
looking at lots of trends and thinking about our business over a long
period of time, he enunciated his theory thusly: 

"All marketing and sales activity in a hobby gaming genre eventually
contributes to the overall success of the market share leader in that
genre." 

In other words, the more money other companies spend on their games, the
more D&D sales are eventually made. Now, there are clearly issues of
efficiency -- not every dollar input to the market results in a dollar
output in D&D sales; and there is a substantial time lag between input
and output; and a certain amount of people are diverted from D&D to
other games never to return. However, we believe very strongly that the
net effect of the competition in the RPG genre is positive for D&D. 

****************************************************************

Martin L. Shoemaker

Martin L. Shoemaker Consulting, Software Design and UML Training
[EMAIL PROTECTED]
http://www.MartinLShoemaker.com
http://www.UMLBootCamp.com

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