>...I consider the Wounds/Vitality system to be a poorly designed system that doesn't accomplish its design goals. Or, in fact, accomplish much of anything in terms of usefulness. The weight of extra bookkeeping and complexity outweighs whatever minor benefits you might imagine you're gleaning from a meaningless distinction.
I'm of the opposite view. I've found W&V (and similar systems) far better in fullfilling a number of functions than Hit Points. In particular, it makes Hack'n'Slash less viable of an option, since the chance of a Critical ending a PC's life suddenly ensures that other options besides direct confrontation are considered first and formost. In addition, in a Low Magic campaign, it most definately eliminates the dependancy on magical healing. While Hit Points are assumed to have the Vitality component contained within them, the requirement to have that Vitality "healed" by a priestly-type is a drastic limitation. To that end, W&V promotes more thoughtful role-play (over kick-in-the-door play), better adventuring, and more variety for campaign settings. It's usually a major crimp on versimilitude when your Low Magic setting is full of healing potions. ~Ol' Ben _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
