>...I consider the Wounds/Vitality system to be a poorly designed system
that doesn't accomplish its design goals. Or, in fact, accomplish much of
anything in terms of usefulness. The weight of extra bookkeeping and
complexity outweighs whatever minor benefits you might imagine you're
gleaning from a meaningless distinction.

I'm of the opposite view.  I've found W&V (and similar systems) far better
in fullfilling a number of functions than Hit Points.  In particular, it
makes Hack'n'Slash less viable of an option, since the chance of a Critical
ending a PC's life suddenly ensures that other options besides direct
confrontation are considered first and formost.  In addition, in a Low Magic
campaign, it most definately eliminates the dependancy on magical healing.
While Hit Points are assumed to have the Vitality component contained within
them, the requirement to have that Vitality "healed" by a priestly-type is a
drastic limitation.  To that end, W&V promotes more thoughtful role-play
(over kick-in-the-door play), better adventuring, and more variety for
campaign settings.

It's usually a major crimp on versimilitude when your Low Magic setting is
full of healing potions.

~Ol' Ben


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