>Woodelf wrote:
> Justin didn't say W/V wasn't better than hit points, he said it wasn't
enough better to be worth the extra effort, and that it didn't do what it
was intended to do.  He certainly never said that standard hit points do
what W/V is intended to do.  I suspect he was obliquely referring to the
wound systems from CoC and/or M&MM as being systems that *do* accopmlish
what W/V claims to accomplish--or maybe he doesn't think any D20 wound
system does that, yet.

Oh, it's rather clear that Mr. Bacon doesn't think W&V is worth using, for
what ever reason.  He's certainly entitled to, since it obviously is a
matter of taste and opinion, both of which are pointless to debate over.  I,
and appearantly Mr. Kidwell as well, just happen to feel the opposite in
regard to them.  I personally find them a vast improvement over Hit Points,
nearly to the point of being "liberated" in many regards; The change in
flavor alone is exactly what I've wanted to put into my game for over a
decade now without getting rule-lawyered to death by players that like
jumping from 100' windows without narry a scratch, and I dare say that I
would never in a million years return to Hit Points for all the reasons I
stated earlier.

If W&V never goes OGC is more or less irrelevant in that I will continue to
use a similar concept, although I can only hope my system differs enough not
to cause issues in the future.  And if W&V ever does go OGC (oh please oh
please oh please), than so much the better, since I'll no longer need to
worry over the matter.

~Ol' Ben


_______________________________________________
Ogf-l mailing list
[EMAIL PROTECTED]
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l

Reply via email to