>Woodelf wrote: > Justin didn't say W/V wasn't better than hit points, he said it wasn't enough better to be worth the extra effort, and that it didn't do what it was intended to do. He certainly never said that standard hit points do what W/V is intended to do. I suspect he was obliquely referring to the wound systems from CoC and/or M&MM as being systems that *do* accopmlish what W/V claims to accomplish--or maybe he doesn't think any D20 wound system does that, yet.
Oh, it's rather clear that Mr. Bacon doesn't think W&V is worth using, for what ever reason. He's certainly entitled to, since it obviously is a matter of taste and opinion, both of which are pointless to debate over. I, and appearantly Mr. Kidwell as well, just happen to feel the opposite in regard to them. I personally find them a vast improvement over Hit Points, nearly to the point of being "liberated" in many regards; The change in flavor alone is exactly what I've wanted to put into my game for over a decade now without getting rule-lawyered to death by players that like jumping from 100' windows without narry a scratch, and I dare say that I would never in a million years return to Hit Points for all the reasons I stated earlier. If W&V never goes OGC is more or less irrelevant in that I will continue to use a similar concept, although I can only hope my system differs enough not to cause issues in the future. And if W&V ever does go OGC (oh please oh please oh please), than so much the better, since I'll no longer need to worry over the matter. ~Ol' Ben _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
