One rules tweak that I considered using my players but haven't gotten to yet goes as follows:


1: All damage you take, down to 0 hp, is as normal.
2: At zero hp, you can "soak" an ammount of damage equal to your character level, but only from the initial attack that brings you to 0 hp. (A 5th level fighter with 3 hp who gets hit for 6 damage would be at 0, not -3.) [the players love this bit, and it works for monsters, too.]
3: [this is the part that hasn't been tested yet] After 0 hp, all damage you take is constitution damage. When your con reaches 0, you're dead, as normal.

Thoughts? The idea is to make the game a bit less lethal, but still have some penalty for getting really beaten down. (A variant I had thought of using was "each point of damage below 0 is applied to _all three_ physical ability scores"... which could make the healing take longer.)


DM

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