One rules tweak that I considered using my players but haven't gotten to
yet goes as follows:
1: All damage you take, down to 0 hp, is as normal.
2: At zero hp, you can "soak" an ammount of damage equal to your
character level, but only from the initial attack that brings you to 0
hp. (A 5th level fighter with 3 hp who gets hit for 6 damage would be
at 0, not -3.) [the players love this bit, and it works for monsters, too.]
3: [this is the part that hasn't been tested yet] After 0 hp, all damage
you take is constitution damage. When your con reaches 0, you're dead,
as normal.
Thoughts? The idea is to make the game a bit less lethal, but still
have some penalty for getting really beaten down. (A variant I had
thought of using was "each point of damage below 0 is applied to _all
three_ physical ability scores"... which could make the healing take
longer.)
DM
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- Re: [Ogf-l] Alternate HP/Con System - Thoughts? Doug Meerschaert
- Re: [Ogf-l] Alternate HP/Con System - Thoughts? Tom Ray
- Re: [Ogf-l] Alternate HP/Con System - Thoughts? Mike Kletch
- Re: [Ogf-l] Alternate HP/Con System - Thoughts? Doug Meerschaert
- Re: [Ogf-l] Alternate HP/Con System - Thoughts? Mike Kletch
- Re: [Ogf-l] Alternate HP/Con System - Thoughts? woodelf
- Re: [Ogf-l] Alternate HP/Con System - Thoughts? Doug Meerschaert
