I like this, especially the 'all three scores' bit. However, I think the best feature of the SW VP/WP system (and I think other systems have it too), is that thee is a way to bypass the vast pool of 'normal HP'.
-Mike --- Doug Meerschaert <[EMAIL PROTECTED]> wrote: > One rules tweak that I considered using my players but haven't gotten to > yet goes as follows: > > > 1: All damage you take, down to 0 hp, is as normal. > 2: At zero hp, you can "soak" an ammount of damage equal to your > character level, but only from the initial attack that brings you to 0 > hp. (A 5th level fighter with 3 hp who gets hit for 6 damage would be > at 0, not -3.) [the players love this bit, and it works for monsters, too.] > 3: [this is the part that hasn't been tested yet] After 0 hp, all damage > you take is constitution damage. When your con reaches 0, you're dead, > as normal. > > Thoughts? The idea is to make the game a bit less lethal, but still > have some penalty for getting really beaten down. (A variant I had > thought of using was "each point of damage below 0 is applied to _all > three_ physical ability scores"... which could make the healing take > longer.) > > > DM > > _______________________________________________ > Ogf-l mailing list > [EMAIL PROTECTED] > http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l __________________________________________________ Do you Yahoo!? Yahoo! Shopping - Send Flowers for Valentine's Day http://shopping.yahoo.com _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
