I like this, especially the 'all three scores' bit.  However, I think the best
feature of the SW VP/WP system (and I think other systems have it too), is that
thee is a way to bypass the vast pool of 'normal HP'.

-Mike

--- Doug Meerschaert <[EMAIL PROTECTED]> wrote:
> One rules tweak that I considered using my players but haven't gotten to 
> yet goes as follows:
> 
> 
> 1: All damage you take, down to 0 hp, is as normal.
> 2: At zero hp, you can "soak" an ammount of damage equal to your 
> character level, but only from the initial attack that brings you to 0 
> hp.  (A 5th level fighter with 3 hp who gets hit for 6 damage would be 
> at 0, not -3.) [the players love this bit, and it works for monsters, too.]
> 3: [this is the part that hasn't been tested yet] After 0 hp, all damage 
> you take is constitution damage.  When your con reaches 0, you're dead, 
> as normal.
> 
> Thoughts?  The idea is to make the game a bit less lethal, but still 
> have some penalty for getting really beaten down.  (A variant I had 
> thought of using was "each point of damage below 0 is applied to _all 
> three_ physical ability scores"... which could make the healing take 
> longer.)
> 
> 
> DM
> 
> _______________________________________________
> Ogf-l mailing list
> [EMAIL PROTECTED]
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