--- Tom Ray <[EMAIL PROTECTED]> wrote:
> Couple of questions:
> 
> -----Original Message-----
> From: Doug Meerschaert <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Date: Wed, 12 Feb 2003 13:09:04 -0500
> Subject: [Ogf-l] Alternate HP/Con System - Thoughts?
> 
> > One rules tweak that I considered using my players but haven't gotten
> > to 
> > yet goes as follows:
> > 
> > 
> > 1: All damage you take, down to 0 hp, is as normal.
> > 2: At zero hp, you can "soak" an ammount of damage equal to your 
> > character level, but only from the initial attack that brings you to 0 
> > hp.  (A 5th level fighter with 3 hp who gets hit for 6 damage would be 
> > at 0, not -3.) [the players love this bit, and it works for monsters,
> > too.]
> 
> Does this go to -10 still and then you're dead? Does the soaked damage
> count against any healing spells? So if said fighter gets a Cure Light and
> he gets back 5 points would he be at 5 or 2 hp's? How does it apply to
> spells that do continual damage? So if the fighter took 2 hps from the
> spell in the first round, and then 3 in the second round, would he be at
> -2 or 0?

I would figure not.  It's more of a buffer to prevent the frustrating fact that
most characters never see negative hit points in 3E; they go right from 10 to
-12 or something like that.  It's happened to more characters than I can easily
recall.

> > 3: [this is the part that hasn't been tested yet] After 0 hp, all
> > damage 
> > you take is constitution damage.  When your con reaches 0, you're dead,
> > as normal.
> 
> How would you regain your consitution damage once it was all over? If you
> were to die because of this would a Raise Dead or Ressurection work?

I believe both restore any zeroed ability scores to 1, from which you heal
normally.

-Mike

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