Tom Ray wrote:

2: At zero hp, you can "soak" an ammount of damage equal to your character level, but only from the initial attack that brings you to 0 hp. (A 5th level fighter with 3 hp who gets hit for 6 damage would be at 0, not -3.) [the players love this bit, and it works for monsters,
too.]

Does this go to -10 still and then you're dead?
Currently (sans point 3), yes.
Let's say, for sake of example, that we've got a 5th level fighter with 5 hit points left. If he gets hit for anywhere between 5 and 10 points of damage, he's at 0. If he gets hit for more than 10 points of damage, he goes negative.
If our example characer got hit for 13 points of damage, he'd lose 5 hp to be at zero, the "soak" would takeup the next five, and the three poitns that remained would effect him just as if he got hit for three points of damage while at 0 hp.

Does the soaked damage
count against any healing spells? So if said fighter gets a Cure Light and
he gets back 5 points would he be at 5 or 2 hp's?

He'd be at 5.

How does it apply to
spells that do continual damage? So if the fighter took 2 hps from the
spell in the first round, and then 3 in the second round, would he be at
-2 or 0?

Our 3 hp fighter who is dealt with continuing damage of 2/round would start at 3, then go to 1, then 0, then -2.

3: [this is the part that hasn't been tested yet] After 0 hp, all
damage you take is constitution damage. When your con reaches 0, you're dead,
as normal.

How would you regain your consitution damage once it was all over? If you
were to die because of this would a Raise Dead or Ressurection work?

Sure. If a character dies from Constitution damage now, those spells still work--and the mechanics would be exactly the same.


DM

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