Hi,

I did sign in on sandbox (step 2) the URL was sandbox.orkut, but I
could not get into the New Developer Page.

Still 404.

Any help.
Thanks.


> **The new developer page is located 
> athttp://sandbox.orkut.com/Main#Developer. There is no link to it from the
> interface (there will be soon), so bookmark this URL or memorize it to have
> it handy. However, you can only access it *AFTER* logging into sandbox (step
> 2). If you try to go there directly without logging in first, you will get a
> 404 error as if the page didn't exist.


On Feb 13, 1:06 pm, "Bruno Oliveira (\"btco\")" <bru...@google.com>
wrote:
> The new Developer Page is up, and with that, the application development and
> submission flow is now considerably different (and, we hope, easier to
> understand).
>
> *
> *
>
> *New Application Development/Submission/Review Workflow*
> By btco, 2011-02-13
>
> *0. Before we start...*
> *Warning #0:* The new developer page is working but please bear with us as
> we polish some rough edges that still exist. Please read this guide
> thoroughly before using the new page. The workarounds and known issues are 
> highlighted
> in red.
>
> *Warning #1:* Much of the information here overrides what is currently
> written in other documentation posted in code.google.com/apis/orkut. If you
> see an inconsistency, please follow what we say here instead of what you see
> in the older documentation.
>
> *1. Sandbox signup*
> **If this is your first time developing an application (or if you are using
> a new profile you just created and you never developed an application with
> it), the first thing you have to do is sign up for the orkut Developer
> Sandbox <http://sandbox.orkut.com/SandboxSignup.aspx>. If you've already
> done that some time in your life with this profile, you don't need to do
> this again. If you already had signed up for sandbox in the old
> development/submission/review workflow, you do not need to sign up again.
> It's the same sandbox, it's just a different process!
>
> *[ Tip ]** Use a separate Developer Profile*
> If you have a personal profile on orkut, please use a separate profile for
> application development. This will make your life much easier and more
> organized!
>
> *[ Tip ] If sandbox is ever offline...*
> Yes, sandbox is offline sometimes because it's very new code and sometimes
> it fails or becomes a little slow. If that's the case, please use Prod
> Sandbox as an alternative (prod.sandbox.orkut.com). You don't have to sign
> up for prod sandbox separately (your sandbox signup works for prod sandbox
> too). Prod sandbox is a sandbox environment that's closer to the production
> environment, since it runs the same binary and has similar flags.
>
> *2. Sign into sandbox*
> **Sign into sandbox by going tohttp://sandbox.orkut.com. After signing in,
> notice if the URL stays as "sandbox.orkut.com". If it reverts back 
> towww.orkut.com, something is wrong -- you probably didn't sign up for the
> sandbox! If you did sign up for sandbox and you are still getting thrown
> back intowww.orkut.com, it's a bug: please complain at the forum.
>
> *3. Access the New Developer Page*
> **The new developer page is located 
> athttp://sandbox.orkut.com/Main#Developer. There is no link to it from the
> interface (there will be soon), so bookmark this URL or memorize it to have
> it handy. However, you can only access it *AFTER* logging into sandbox (step
> 2). If you try to go there directly without logging in first, you will get a
> 404 error as if the page didn't exist.
>
> If this is your first time developing an orkut app, please make sure to read
> at least the OpenSocial Tutorial for 
> Orkut<http://code.google.com/intl/en/apis/orkut/articles/tutorial/tutorial....>,
> but please bear in mind that the app testing/submission workflow written
> there is *out of date* (use this one instead).
>
> *4. Add your application to your developer profile.*
> **To do this, just type the URL to its XML in the box that appears at the
> top of the page (the one that says "add an application by URL") and clicking
> the "add" button. After that, you have to reload the page in order for it to
> work. If you don't do that, your newly added app will not show up. Just to
> be clear, this step only adds the application to your developer profile so
> you can run it and test it, this does NOT cause the application to be
> published. After adding your application here, it will show in your list of
> applications and you can run it.
>
> *5. Test and debug your app.*
> **Now it's time to test and debug until your app is clean, shiny and ready
> to hit the shelves. To run your application, simply click the View button
> under its entry in the Developer Page. Once the app is running, you will
> notice that the URL changes to something like
>
>      http://sandbox.orkut.com/Main#Application?appId=12345678912345
>
> The highlighed part above is your AppID, a number that identifies your
> application. If you ever have a complaint or doubt about your application,
> always mention this AppID, otherwise we won't be able to do anything for
> you.
>
> *6. My changes aren't showing!*
> **If you modify your app and the modification is not showing: this is
> because we keep an internal cache of assets and XML. However, this can be a
> pain when developing, since you want to see the results of your
> modifications immediately. In this case, please append the "&bpc=1"
> parameter to your URL to force a cache bypass. When you do that, you should
> be able to see your changes immediately:
>
>      http://sandbox.orkut.com/Main#Application?appId=12345678912345&bpc=1
>
> *7. Polish your XML.*
> Make sure your XML is well formed and has all the necessary parameters. Your
> XML should look something like:
>
> <?xml version="1.0" encoding="UTF-8"?>
> <Module>
>    <ModulePrefs title="*Your App Title Here*"
>       author="*Your name here (or your company's name)*"
>       author_email="*youremailh...@domainhere.com*"
>       description="*A description of your app here*"
>       screenshot="*http://url/of/your/screenshot.jpg*";
>       thumbnail="*http://url/of/your/thumbnail.jpg*";>
>
>       <Require feature="opensocial-0.8" />
>       <Locale lang="en" country="us" />
>    </ModulePrefs>
> <Content type="html" preferred_width="900">
> <![CDATA[
>
> <!--ALm6fM2Ja1zhd/onBrNuxUWETQAoxE1lyg3WP0pqtO1OfnRFc8e4yPgDuW0oC9l8w1gTqJR­oZbx0oQThry4Uo5uBZ87rtmTdLrIpCx0CRuc9pkS3NemA/xDaL2WvlEIDP/wEJXOzNre8-->
>
> *...your content goes here...*
>
> ]]>
> </Content>
> </Module>
>
> The funny-looking <!-- ALm6.... --> string is the Verification Token. You'll
> get it in the next step (verification), it's okay not to have it at first.
>
> Naturally, the Locale element should be as appropriate for your application,
> my example uses US English. Please include all the locales of the users who
> might reasonably want to play your app. This is because of a current bug
> (Known Issue K04), which causes users whose locales are not compatible with
> the application's locale to experience weird bugs (they might see "app not
> whitelisted" while running the app, and will not be able to post newsfeeds).
>
> Always include all this information: author name, e-mail, description,
> thumbnail, screenshot. If your XML is missing any of the required
> parameters, your application *will* fail review.
>
> *8. Submitting your app.*
> **When you're done editing your application and you're ready to show it to
> the world, you have to Submit it. To do that, look up your application in
> the Developer Page and click the corresponding "Submit" button. You will
> then be shown a Verification Token that looks like <!-- Aafoiwejfaowijw.....
> --> (it's longer than that). You must now copy that token and paste into
> your application's XML. This is done to verify that you are indeed the owner
> of the application (we presume that if you can write an arbitrary string to
> it, then it must be because you own it). Please make sure to copy the whole
> token! It ends in "-->".
>
> This verification token MUST go into the <Content> tag of your XML. You you
> put it anywhere else, the verification service won't find it. And do use *
> <![CDATA[*, otherwise there might be strange escaping problems that will
> prevent your application from being verified. Also, DO NOT split the token
> into multiple lines! Leave it all on the same line:
>
> <Content>
> <![CDATA[
> <!--ALm6fM2hd...........-->
> ...your content here...
> ]]>
> </Content>
>
> After you've added this string to your XML, test that it's really being
> served *with* that string. Open a different browser and point it to your
> XML's URL, for example, and check that it's showing the XML *with* the
> verification token. If you see the plain XML without the verification token,
> please take action to correct your server's configuration! It is probably
> caching what it shouldn't.
>
> After checking that the new XML with the verification token is indeed being
> served, you are ready to click the "Verify" button on the Developer Page,
> which appears right under the Verification Token.
>
> After doing that, the page will display a Consumer Key and a Consumer
> Secret. Write down those values!!! Copy them and paste them to a place of
> your choice. *WARNING: These values will never be shown again and cannot be
> recovered, so do not lose them!*
>
> *9. My app is now 'pending'. Now what?*
> If the previous step ended successfully, then your app must now be showing
> as 'pending', in orange, on the page. This means that your application was
> submitted and is awaiting orkut's review. Now you must wait until our team
> reviews your application (the piece of software on our side that does this
> is called AppReviewer).
>
> Normally, the review process should take 48 hours or so, but currently (as
> of 2011-02-13), we're having some trouble with AppReviewer so we're running
> it manually every week or so. Therefore, you might have to wait up to a week
> to get your application reviewed.
>
> *Q: I refreshed the page and my app is no longer pending! It came back to
> the "testing" state!!! Was it rejected? Is it a bug? Do I have to submit
> again??
> *
> A: Calm down! Please see *Known Issue #K10* in the forum (if it's not there,
> it's because I haven't posted it yet -- I'll do so after posting this
> guide). Summarizing: the Developer Page displays a state that's a few
> minutes old. So recent status changes (from testing to featured, for
> example) may not appear on the page for several minutes (yes, even though it
> did seem to change at first -- that was smoke and mirrors on the interface
> side!).
>
> *10. How long is considered a "normal" time to wait for an approval? *
> Currently, up to 1 week is normal. As listed in the Known Issues,
> AppReviewer is currently offline and we're running it manually every week or
> so. Therefore, it may take up to a week for AppReviewer to take a first look
> at your application, at which point you will receive an e-mail indicating
> whether your application was approved or not.
>
> *11. I've been waiting for 23 years, 8 months and 3 days for an approval. Is
> that normal? *
> If you find yourself waiting for more than 2 weeks and never got an e-mail
> from AppReviewer, something is very wrong. In this case, please check your
> spam box -- maybe your e-mail filtering backend doesn't like our friendly
> AppReviewer messages and sends them to your spam folder. If the AppReviewer
> e-mail is not there, please complain to us on the forum, and provide your
> appID so we can look into it and tell you what's going on.
>
> *12. I got an AppReviewer error. Now what?*
> You have to fix your application and submit it again. The message will tell
> you what's wrong with your application, and all you have to do is fix it.
> Okay, that's lie. The message is often a bit obscure. We're fixing that, I
> promise! Now, if the error is in a URL that your app uses, it's probably
> because we're having trouble fetching the asset from that URL. Please check
> that it's spelled right. If it's spelled right and you can access the asset
> yourself, then maybe your content provider is not reliable -- it may work
> for you now, but when we try to pull it, the server might be overloaded and
> giving us a "temporary error".
>
> Also, please take a look at "Common causes for AppReviewer failures" below.
>
> Now, if the URL error is on some strange internal orkut URL, something to do
> with a "gmodules" proxy, in that case it's our fault -- your app failed
> review because AppReviewer couldn't access our own internal cache. In the
> (increasingly unlikely) case that happens to you, please complain and try to
> submit your app again.
>
> *13. What are common causes for AppReviewer failures?*
> 0. XML syntax errors. Your syntax is bad, or you are missing one of the
> required parameters (author name, author e-mail, screenshot, thumbnail,
> etc). Refer to our XML example a few pages above.
>
> 1. HTTP errors: your resources can't be fetched. Sure they may work now for
> you, but perhaps they are only available some of the time, and were offline
> when we tried to fetch them. Please switch to a reliable hosting service.
>
> 2. You are using a registered trademark in your app. You can't use "Google",
> "orkut", or any other trademark you don't own. So if your app is using any
> unauthorized trademarks, you will not get approval (and the error message
> won't really explain why).
>
> 3. Your app has objectionable content.
>
> 4. Your app redirects the user to another app or page, or does any other
> funny or suspicious trick with the browser. You are not allowed to do that.
>
> 5. Your app has a security breach which allows it to be exploited
> maliciously.
>
> 6. You are violating one or more of our Developer Guidelines. We have
> automated tests that verify compliance to many of them, and we manually
> review several cases.
>
> 7. A bug in AppReviewer. If you believe you've found an AppReviewer bug,
> we'd like to know about it!
>
> *14. Success    \o/*
> If you fix all the problems in your application (if there were any), you'll
> eventually get a message from AppReviewer saying your app was successfully
> reviewed and published. Congratulations!
>
> *IMPORTANT: It may take up to 48 hours for our DB to replicate to the
> production environment, so you may have to wait up to 48h after approval to
> see your app go live. During this period, users will not be able to add or
> run your application.*
>
> *15. What if I have to update my application once it's live?*
> Your updates are immediate! *There is no need to resubmit.* Once you change
> your XML, the changes are automatically live. However, due to caching, some
> assets (notably graphics) may take a while to go stale and refresh (a few
> hours, typically). So, if it all possible (and this is a general
> recommendation for any Web development), use a different resource name if
> your resource's content has changed. That may help solve the caching issues.
> In any event, our internal asset cache should normally refresh its version
> of your assets in at most 24 hours.
>
> *WARNING:* our review process runs continually, so if you introduce a change
> in your application that causes it to fail review (say, for instance, you
> broke the XML's syntax or changed the screenshot to something that's causing
> an HTTP error), it may be taken down and rejected. If it is taken down and
> rejected, you will have to fix the problem and, in this case, *submit it
> again, as it will not be automatically reviewed again after a rejection.*
> *
> *
> *[ Tip ]** Use version-specific assets*
> One of the recommeded ways to do application updates is to always use
> version-specific assets. For example, on version 1 of your application, your
> screenshot would be hosted athttp://.../myapp/v1/screenshot.jpg. Likewise,
> any other assets would all be located at the "v1" directory... for example,
> your theme song that your app plays could go 
> intohttp://.../myapp/v1/theme.mp3.
> Your XML would behttp://.../myapp/v1/app.xml. But that's NOT the one you
> submit to orkut -- instead, make a link (or copy) in 
> *http://.../myapp/latest.xml*. THAT's the one you submit (notice that this
> one is not tied to any version -- it's by definition the LATEST launched
> version).
>
> Now, when developing an update, all you have to do is create a new directory
> on your server, "v2", starting out with a copy from "v1". You can update
> your screenshot, theme song and any other assets there (careful to update
> the URL's to say v2 instead of v1), including the XML, which now lives
> athttp://.../myapp/v2/app.xml.
>
> When you want to launch version 2, all you have to do is replace the link
> (or copy) so that *http://.../myapp/latest.xml*now points to (or contains a
> copy of)http://.../myapp/v2/app.xml.
>
> Since the asset URL's are all different, caching at any point in the
> pipeline won't be an issue (the new never-seen v2 assets will be fetched),
> and your new version will launch as a whole, without having to wait for
> assets to individually refresh on the cache.
>
> Also, if you ever want to test a specific *past* version of your app, all
> you have to do is go into the sandbox and load the path to the specific
> version's XML and play it. It will come with that version's specific assets,
> so doing that, you obtain the effect of "going back in time" and seeing a
> specific version of your app. Twenty years from now when you're in version
> 1492, you might even be able to offer your users the ability to play the
> "vintage" version 1 of your app :)

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