Is there any roadmap about osgParticle ? Does it need to be completely
rewritten or only improved to take advantage of more modern techniques ?

On Tue, Aug 17, 2010 at 1:55 PM, Wang Rui <wangra...@gmail.com> wrote:

> Hi Robert, et al,
>
> My improvement this time is mainly about structure fixes and new
> operators. The bounce and sink (bounce or kill particles in specified
> domain) operators will be introduced to allow more particle features,
> as well as new orbiting points, explosion and damping operators. Other
> changes includes the customized particle shape, sorting by depth,
> visible distance, and a basic shader implementation.
>
> I myself prefer to use the geometry shader to generate particle
> primitives for rendering, but all other emitting and operating
> processes are still finished on the CPU. I wonder if we could make use
> of SSE or some other functionalities. The shader implementation will
> be set as optional at present.
>
> Also I'd like to see if Tim Moore's uniform buffer object submission
> can be used here (it is not merged yet, isn't it). All these is hoped
> to be finished during this week. :)
>
> Cheers,
>
> Wang Rui
>
>
> 2010/8/17 Robert Osfield <robert.osfi...@gmail.com>:
> > Hi Serge,
> >
> > On Tue, Aug 17, 2010 at 10:28 AM, Serge Lages <serge.la...@gmail.com>
> wrote:
> >> Thanks for your input, I'll take a look to these posts.
> >> Each time we try to use osgParticle we have new problems, I think we'll
> >> going to look for another solution, we only need simple particles
> effects.
> >> Anyone has good reading about GPU based particle engines to share ?
> >
> > osgParticle is a bit of an awkward beast, rather long in tooth now -
> > save for the PrecipitationEffect it's almost all the work is done the
> > CPU.  The best way to do particles systems these days is to use
> > shaders - the PrecipitationEffect demonstrates that this approach
> > really scales well.
> >
> > Wang Rui is currently working on new functionality for osgParticle, I
> > don't know the details though.
> >
> > Robert.
> > _______________________________________________
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> >
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> >
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-- 
Serge Lages
http://www.tharsis-software.com
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