Hi Robert, Thanks for the reply. Yes, im working on Windows with VS. Well, i changed the linker settings to link with multi-threaded DLL.
But it did not fix the problem. im being pointed to this: inline osg::Node* readNodeFile(const std::string& filename) { >>> return readNodeFile(filename,Registry::instance()->getOptions()); } That line. It says Microsoft C++ exception: std::bad_alloc at memory location 0x0012f430.. Any guesses what could be the error? Thanks, Mukund ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35895#35895 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org