Hi Robert,

im really sorry, i somehow missed out on your post on my first read. Thanks for 
the detailed explanation. Well im a student and looking at the vastness of OSG, 
i felt it would require quite a lot of time. So, i was looking for support from 
the lower level APIs.

Thanks

...............

Hi Shayne,


> Our OpenGL rendering
> is in a wrapper which happens in a post draw callback. This seems to work
> fine. The key is in state management since OSG and OpenGL share the same
> render context. 


Could you please elaborate with some links or small examples? i did not quite 
get you.

Thanks a lot!

Mukund

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=35963#35963





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to