Hi Robert, im really sorry, i somehow missed out on your post on my first read. Thanks for the detailed explanation. Well im a student and looking at the vastness of OSG, i felt it would require quite a lot of time. So, i was looking for support from the lower level APIs.
Thanks ............... Hi Shayne, > Our OpenGL rendering > is in a wrapper which happens in a post draw callback. This seems to work > fine. The key is in state management since OSG and OpenGL share the same > render context. Could you please elaborate with some links or small examples? i did not quite get you. Thanks a lot! Mukund ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35963#35963 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org