HI Alex, I haven't seen this issue myself. Any chance your viewer just rendering on demand rather than constant rendering.
Robert. On 4 January 2016 at 15:41, Alex Taylor <alextay...@gmail.com> wrote: > Hi, > > I've looked through the code and example for SampleDensityWhenMoving and I > have a basic use question. My question is this, when I set the > SampleDensityWhenMoving property, I do see that the Ray Tracing is > downsampled as I rotate the view. However, when I stop rotating, I miss the > final update where I would expect the rendering to go back to the value > specified by the SampleDensityProperty. In other words, it stays sampled at > the downsampled value specified at SampleDensityWhenMoving. > > Is there anything extra I'm expected to do when using > SampleDensityWhenMoving? I'm using osgVolume in the context of a larger > codebase, so it's quite possible something is set elsewhere which is causing > problems. Thought I'd ask though. > > Thanks, > > - Alex > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org