HI Alex,

I haven't seen this issue myself.  Any chance your viewer just
rendering on demand rather than constant rendering.

Robert.

On 4 January 2016 at 15:41, Alex Taylor <alextay...@gmail.com> wrote:
> Hi,
>
> I've looked through the code and example for SampleDensityWhenMoving and I
> have a basic use question. My question is this, when I set the
> SampleDensityWhenMoving property, I do see that the Ray Tracing is
> downsampled as I rotate the view. However, when I stop rotating, I miss the
> final update where I would expect the rendering to go back to the value
> specified by the SampleDensityProperty. In other words, it stays sampled at
> the downsampled value specified at SampleDensityWhenMoving.
>
> Is there anything extra I'm expected to do when using
> SampleDensityWhenMoving? I'm using osgVolume in the context of a larger
> codebase, so it's quite possible something is set elsewhere which is causing
> problems. Thought I'd ask though.
>
> Thanks,
>
> - Alex
>
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