Hi Christoph, there is something like setCullingActive(bool) in the interface of the Node classes
<https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail&utm_term=icon> Virus-free. www.avast.com <https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail&utm_term=link> <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> On Thu, Mar 28, 2019 at 2:16 PM Christoph Dohmen <christoph.doh...@cae.de> wrote: > Hi all, > > I need to display textured items in a pixel-constant size even on zooming. > For my implementation I use the position as vertices and store the size in > the normals. The vertex shader handles it all corrrectly and the image is > shown in a constant size. > > Unfortunately these items are culled if the position is outside the > viewport. That's bad :-( > > I tried to use setInitialBound() with a maximum area to define the > bounding box to prevent these items from being culled away. But instead of > keeping the items on screen this results in scaled items! > > What other way could I go to prevent the items from beeing culled? Maybe I > have to read back the vertices somehow? > > Thank you! > > Cheers, > Christoph > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=75742#75742 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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