Yep, very interesting example ! You can "boost" Gem with glsl object. Is there workshop in Paris about that Cyrille ? I think, that it would be interesting to do.
Jack > > > Hans-Christoph Steiner a écrit : >> >> On Jun 17, 2007, at 6:58 AM, cyrille henry wrote: >> >>> hello, >>> >>> >>> Kyle Klipowicz a écrit : >>>> Ooop please send any elementary examples of these things. >>> >>> >>> i post a few very diferents shader and the pd patch to use them here : >>> >>> http://drpichon.free.fr/gem_glsl_ch_200070617.zip >> >> Wow, these are some nice examples, these should be included in the >> "examples" section of Pd-extended. >> > > well, i think i should clean up some code and check licence for the shader > i did not write. > where should i put them in order to include them in pd-extended? > > cyrille > >> .hc >> >>> >>> >>>> I got >>>> confused by the Gem docs (they don't explain OpenGL as thoroughly as >>>> the vanilla Pd-docs explain DSP). >>> >>> Gem doc aim is to explain gem specific stuf. but in order to use Gem, >>> you also need a good openGL book. >>> (you can find lot's of them) >>> >>> cyrille >>> >>> >>>> >>>> ~Kyle >>>> >>>> On 6/17/07, cyrille henry <[EMAIL PROTECTED]> wrote: >>>>> hello, >>>>> >>>>> Alexandre Quessy a écrit : >>>>>> Hi all ! >>>>>> The Toon.vert and Toon.frag shaders don't seem to work quite well >>>>>> here. I only get some kind of darker or lighter grey depending on >>>>>> the >>>>>> value of the "Phong" variable I set it to have. I am using >>>>>> Pd-extended >>>>>> 0.39-2 test 5 on Ubuntu Linux Intel. Gem is 0.91-cvs compiled on Mar >>>>>> 16 2007. Should I generate something any better ? >>>>> this is exactly what the toon shader is aiming to do. >>>>> look at it's code to undersant why. >>>>> >>>>>> >>>>>> Anyone has an other GLSL shader to suggest to try it with ? >>>>> >>>>> yes, google has a lot. >>>>> >>>>> i have a few other exemple on my computer, tell me if you're looking >>>>> for some specific stuf. >>>>> >>>>> >>>>> cyrille >>>>> >>>>> >>>>>> >>>>>> Thanks !! >>>>>> >>>>>> a >>>>>> >>>>>> 2007/6/16, chris clepper <[EMAIL PROTECTED]>: >>>>>>> GEM is a bit easier to deal with for shaders since there is no need >>>>> to do >>>>>>> any specific wrapper. Any ARB_ vertex or fragment shader and any >>>>>>> GLSL >>>>>>> shader you find on the web can work in GEM without modification. >>>>> In some >>>>>>> cases you might need to change something in the shader text to deal >>>>> with >>>>>>> rectangle vs 2D textures. >>>>>>> >>>>>>> >>>>>>> On 6/16/07, Cypod <[EMAIL PROTECTED]> wrote: >>>>>>>> >>>>>>>> On the cycling74 webpage there is an interesting article about >>>>> writing >>>>>>> shaders for jitter: >>>>>>>> http://cycling74.com/story/2007/5/23/181113/507 >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> is there a similar function available for GEM? Has anyone had >>>>> experience >>>>>>> with doing this? >>>>>>>> _______________________________________________ >>>>>>>> PD-list@iem.at mailing list >>>>>>>> UNSUBSCRIBE and account-management -> >>>>>>> http://lists.puredata.info/listinfo/pd-list >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> PD-list@iem.at mailing list >>>>>>> UNSUBSCRIBE and account-management -> >>>>>>> http://lists.puredata.info/listinfo/pd-list >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> PD-list@iem.at mailing list >>>>> UNSUBSCRIBE and account-management -> >>>>> http://lists.puredata.info/listinfo/pd-list >>>>> >>>> >>>> >>> >>> _______________________________________________ >>> PD-list@iem.at mailing list >>> UNSUBSCRIBE and account-management -> >>> http://lists.puredata.info/listinfo/pd-list >> >> >> >> ---------------------------------------------------------------------------- >> >> >> http://at.or.at/hans/ >> >> >> >> > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list