filippo and list,

this is probably best answered by Peter Brinkmann, but as i remember the
issue with not accepting third party libraries in vanilla is specifically
one of licensing for the iOS App Store, not of compatibility. i don't think
Android's store should care about such things. to get around the
restriction you need to have a differently licensed version of the external
compiled from source, i believe. for example, expr~ (which is in vanilla)
 is now available and will work with iOS AppStore because somebody created
a differently licensed version of it. i believe any MIT or BSD licenses are
acceptable. not sure about the rest.

i'm not certain the workaround (recompiling/relicensing from source) is
valid. maybe others can chime in and us all know?

scott

On Mon, Aug 13, 2012 at 7:42 AM, Filippo Beck Peccoz <m...@fbpsound.com>wrote:

> Hi list,
>
> copying here a puredata forum post which remained unanswered- hope someone
> can help :)
>
> after searching around the forums and the net I decided to post this
> question here.. I'm using PD as the audio engine for a mobile game (using
> libpd, and therefore "only" Vanilla objects).
>
> This is very exciting, and I'm exploring all the possibilities for
> composition and realtime sound generation. One big thing I wanted to
> include is the possibility of reading midi files inside the patch, and pipe
> the data to envelopes and oscillators accordingly. Extended apparently has
> the "seq" object, but how about Vanilla? Is there a way to "import" a .mid
> file into a patch?
>
> Thank you all for helping a greenhorn out :=)
>
>
> Filippo
>
> _______________________________________________
> Pd-list@iem.at mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
>
_______________________________________________
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to