On Wed, Sep 9, 2015 at 10:07 PM, Brian Paul <bri...@vmware.com> wrote:
> On 09/09/2015 03:59 AM, Krzesimir Nowak wrote: > >> These tests have the same purpose as the >> {vs,fs}-textureLod-miplevels.shader_test ones. These are actually a >> slightly modified copies of those. The modifications are setting the >> lod_bias parameter to 1.0 and updating the expected colors in probes. >> >> This exposes a bug in softpipe, where it does not take lod_bias into >> account, so the colors returned in these tests are the same as in >> unbiased versions. >> --- >> .../fs-textureLod-miplevels-biased.shader_test | 196 >> +++++++++++++++++++++ >> .../vs-textureLod-miplevels-biased.shader_test | 196 >> +++++++++++++++++++++ >> 2 files changed, 392 insertions(+) >> create mode 100644 >> tests/spec/glsl-1.30/execution/fs-textureLod-miplevels-biased.shader_test >> create mode 100644 >> tests/spec/glsl-1.30/execution/vs-textureLod-miplevels-biased.shader_test >> > > > Reviewed-by: Brian Paul <bri...@vmware.com> > > I verified that the tests pass on NVIDIA too. > > I verified that the tests pass on i965. > I'll commit this patch for you (AFAIK, you don't have git write ability). > > Yes, indeed I don't have write access, thanks. > -Brian > > > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/piglit >
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