> On 2010-03-08 11:47:49, Sebastian Kügler wrote:
> > I'm not sure about this patch:
> > 
> > - The loading of images in a thread is nice
> > - The "loads huge picture and keeps them in mem" is not changed (in fact, 
> > it's worse now since QImage forces you to keep them in system memory, 
> > whereas QPixmaps can be stored on the graphics card)
> > - It basically disables hardware acceleration of the image scaling, QImage 
> > vs. QPixmap
> > 
> > With QPixmaps, we can blit into a smaller rect which is very fast, with 
> > QImage, we have to do the scaling in software and then convert it to a 
> > QPixmap to draw it. This happens on every resize, so it's a hot path and 
> > blocks direct user interaction. In my tests on different hardware (ATI, 
> > Intel, NVidia), the QPixmap based approach "felt" faster (smoother, more 
> > frames per second while resizing). The performance here depends on the 
> > painting backend used (image vs raster vs native) though, and thus per 
> > driver.
> > 
> > Maybe we can only do the image loading in a thread (since that can 
> > potentially take quite long for large images), and keep a smaller copy 
> > (screen resolution?) stored in a QPixmap which is then used to resize. (If 
> > a size larger than our screen resolution is required, we can on-demand load 
> > the full image (40000x30000px if you wish ;)) and scale from that. 
> > (Rationale upscaling == bad, downscaling == OK, saving mem == good)
> > 
> > The patch as it's now is not good enough IMO.
> 
> Davide Bettio wrote:
>     We must do software scaling because loading a 4000x3000 pixmap into X11 
> and asking X11 to scale the pixmap is a bad idea and it freezes the whole X11 
> environment including plasma and kwin for at least a couple of seconds (that 
> happpens on a recent nvidia quadro, and I wonder what happens on an ATI video 
> card powered with buggy drivers).
>     With this patch during resize paintInterface is called and the cached 
> QPixmap is used, in the meantime another thread with a completely async 
> behaviour scales the image.
>     
>     > The "loads huge picture and keeps them in mem" is not changed (in fact, 
> it's worse now since QImage forces you to keep them in system memory, whereas 
> QPixmaps can be stored on the graphics card)
>     Do you know how to load our image on graphics card memory without 
> blocking everything? (don't forget that 4000x3000 px images are about 45 mb 
> of raw ARGB data) And moreover what's the point of using video card memory 
> since system memory is larger (think about laptops too) when moreover we 
> don't need to use any video card feature? I can try anyway to reduce the huge 
> in memory image footprint, but honestly I think that I should commit this 
> patch before and then I can solve that problem. Anyway a solution might be to 
> start after N seconds a thread with really low priority that replaces the 
> huge in memory image with a screen-resolution-one (doing this task during 
> image load and display process might be a bad idea).
>     
>     > Maybe we can only do the image loading in a thread (since that can 
> potentially take quite long for large images).
>     This will prevent to freeze plasma during image loading but then X11 will 
> be freezed anyway.
>     
>     I might try to improve also the behaviour using a thread with a bit lower 
> priority than the default priority.
>     
>     Anyway don't forget that we are using software scaling also for 
> wallpapers since KDE 4.0 and it works nicely.

anyway the frame behaviour during resize can be improved a lot but honestly I 
would prefer to split my work in several small pieces, I don't like huge 
patches.


- Davide


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This is an automatically generated e-mail. To reply, visit:
http://reviewboard.kde.org/r/3162/#review4411
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On 2010-03-08 02:27:47, Davide Bettio wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://reviewboard.kde.org/r/3162/
> -----------------------------------------------------------
> 
> (Updated 2010-03-08 02:27:47)
> 
> 
> Review request for Plasma.
> 
> 
> Summary
> -------
> 
> First of all: **This is a preview of the patch** I'm still working on it but 
> I need some advices.
> Picture Frame does 2 really bad things (when used with huge images):
> * it loads huge images (in my case 4000x3000 pixels) into X11 pixmaps
> * plasma is blocked while the image is scaled
> As side effect also X11 freezes.
> 
> This patch solves both issues using threads.
> 
> I think that we should remove "smooth scaling" option from our configuration 
> UI. what do you think?
> 
> 
> Diffs
> -----
> 
>   /trunk/KDE/kdeplasma-addons/applets/frame/CMakeLists.txt 1093624 
>   /trunk/KDE/kdeplasma-addons/applets/frame/appearanceSettings.ui 1093624 
>   /trunk/KDE/kdeplasma-addons/applets/frame/configdialog.h 1093624 
>   /trunk/KDE/kdeplasma-addons/applets/frame/configdialog.cpp 1093624 
>   /trunk/KDE/kdeplasma-addons/applets/frame/frame.h 1093624 
>   /trunk/KDE/kdeplasma-addons/applets/frame/frame.cpp 1093624 
>   /trunk/KDE/kdeplasma-addons/applets/frame/imageloader.cpp PRE-CREATION 
>   /trunk/KDE/kdeplasma-addons/applets/frame/imagescaler.cpp PRE-CREATION 
>   /trunk/KDE/kdeplasma-addons/applets/frame/picture.h 1093624 
>   /trunk/KDE/kdeplasma-addons/applets/frame/picture.cpp 1093624 
>   /trunk/KDE/kdeplasma-addons/applets/frame/slideshow.h 1093624 
>   /trunk/KDE/kdeplasma-addons/applets/frame/slideshow.cpp 1093624 
> 
> Diff: http://reviewboard.kde.org/r/3162/diff
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Davide
> 
>

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