2007/09/14 06:37 EDT [-] [Server][PokerGame 103] player 122 cards: 4s 9h
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] player 81 cards: 5h Ad
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] new round pre-flop
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] round cap reset to 10000
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] dealer 0, in position 1, last to talk 0
2007/09/14 06:37 EDT [-] updatePlayerMoney: UPDATE user2table SET  money = money + -20000,  bet = bet - -20000 WHERE user_serial = 122 AND        table_serial = 103
2007/09/14 06:37 EDT [-] delayedActions: game estimated duration is now 198.0 and is running since 6.72  seconds
2007/09/14 06:37 EDT [-] delayedActions: game estimated duration is now 210.0 and is running since 6.72  seconds
2007/09/14 06:37 EDT [-] delayedActions: game estimated duration is now 270.0 and is running since 6.72  seconds
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_BLIND(95) serial = 122 game_id = 103 amount = 20000 dead = 0
2007/09/14 06:37 EDT [-] [PokerGame 103] player 122 pays blind 20000/0
2007/09/14 06:37 EDT [-] [PokerGame 103] player 122 pays blind 20000/0
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_POSITION(54) game_id = 103, position = -1, serial = 0
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_PLAYER_CARDS(61) serial = 81 game_id = 103 cards = [195, 217]
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_PLAYER_CARDS(61) serial = 122 game_id = 103 cards = [233, 199]
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_STATE(58) serial = 0 game_id = 103 string = pre-flop
2007/09/14 06:37 EDT [-] [PokerGame 103] changing state blindAnte => pre-flop
2007/09/14 06:37 EDT [-] [PokerGame 103] new round pre-flop
2007/09/14 06:37 EDT [-] [PokerGame 103] player list: [122L, 81L]
2007/09/14 06:37 EDT [-] [PokerGame 103] round cap reset to 10000
2007/09/14 06:37 EDT [-] [PokerGame 103] dealer 0, in position 1, last to talk 0
2007/09/14 06:37 EDT [-]  => bet min=30000, max=390000, step=1, to_call=10000
2007/09/14 06:37 EDT [-] [PokerGame 103] changing state blindAnte => pre-flop
2007/09/14 06:37 EDT [-] [PokerGame 103] new round pre-flop
2007/09/14 06:37 EDT [-] [PokerGame 103] player list: [122L, 81L]
2007/09/14 06:37 EDT [-] [PokerGame 103] round cap reset to 10000
2007/09/14 06:37 EDT [-] [PokerGame 103] dealer 0, in position 1, last to talk 0
2007/09/14 06:37 EDT [-]  => bet min=20000, max=380000, step=1, to_call=0
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_POSITION(54) game_id = 103, position = 1, serial = 0
2007/09/14 06:37 EDT [-] PokerAvatar::handlePacketLogic(81): type = POKER_RAISE(69) serial = 81 game_id = 103 amount = 0
2007/09/14 06:37 EDT [-] packet for table 103
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] player 81 raises 30000
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] round cap left 9999
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] new position (0)
2007/09/14 06:37 EDT [-] updatePlayerMoney: UPDATE user2table SET  money = money + -30000,  bet = bet - -30000 WHERE user_serial = 81 AND        table_serial = 103
2007/09/14 06:37 EDT [-] delayedActions: game estimated duration is now 330.0 and is running since 21.71  seconds
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_RAISE(69) serial = 81 game_id = 103 amount = 30000
2007/09/14 06:37 EDT [-] [PokerGame 103] player 81 raises 30000
2007/09/14 06:37 EDT [-]  => bet min=20000, max=360000, step=1, to_call=0
2007/09/14 06:37 EDT [-] [PokerGame 103] round cap left 9999
2007/09/14 06:37 EDT [-]  => bet min=20000, max=360000, step=1, to_call=0
2007/09/14 06:37 EDT [-] [PokerGame 103] new position (0)
2007/09/14 06:37 EDT [-] [PokerGame 103] player 81 raises 30000
2007/09/14 06:37 EDT [-]  => bet min=40000, max=380000, step=1, to_call=20000
2007/09/14 06:37 EDT [-] [PokerGame 103] round cap left 9999
2007/09/14 06:37 EDT [-]  => bet min=40000, max=380000, step=1, to_call=20000
2007/09/14 06:37 EDT [-] [PokerGame 103] new position (0)
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_POSITION(54) game_id = 103, position = 0, serial = 0
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_TIMEOUT_WARNING(77) serial = 122 game_id = 103 timeout = 18
2007/09/14 06:37 EDT [-] PokerAvatar::handlePacketLogic(122): type = POKER_RAISE(69) serial = 122 game_id = 103 amount = 70000
2007/09/14 06:37 EDT [-] packet for table 103
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] player 122 raises 70000
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] round cap left 9998
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] new position (1)
2007/09/14 06:37 EDT [-] updatePlayerMoney: UPDATE user2table SET  money = money + -70000,  bet = bet - -70000 WHERE user_serial = 122 AND        table_serial = 103
2007/09/14 06:37 EDT [-] delayedActions: game estimated duration is now 390.0 and is running since 48.23  seconds
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_RAISE(69) serial = 122 game_id = 103 amount = 70000
2007/09/14 06:37 EDT [-] [PokerGame 103] player 122 raises 70000
2007/09/14 06:37 EDT [-]  => bet min=70000, max=360000, step=1, to_call=50000
2007/09/14 06:37 EDT [-] [PokerGame 103] round cap left 9998
2007/09/14 06:37 EDT [-]  => bet min=100000, max=360000, step=1, to_call=50000
2007/09/14 06:37 EDT [-] [PokerGame 103] new position (1)
2007/09/14 06:37 EDT [-] [PokerGame 103] player 122 raises 70000
2007/09/14 06:37 EDT [-]  => bet min=20000, max=310000, step=1, to_call=0
2007/09/14 06:37 EDT [-] [PokerGame 103] round cap left 9998
2007/09/14 06:37 EDT [-]  => bet min=50000, max=310000, step=1, to_call=0
2007/09/14 06:37 EDT [-] [PokerGame 103] new position (1)
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_POSITION(54) game_id = 103, position = 1, serial = 0
2007/09/14 06:37 EDT [-] PokerAvatar::handlePacketLogic(81): type = POKER_CALL(68) serial = 81 game_id = 103
2007/09/14 06:37 EDT [-] packet for table 103
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] player 81 calls 50000
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] player 81 bets 50000
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] round finished
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] next state
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] changing state pre-flop => flop
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] board: 9d 7s 7c
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] new round flop
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] round cap reset to 10000
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] dealer 0, in position 1, last to talk 0
2007/09/14 06:37 EDT [-] updatePlayerMoney: UPDATE user2table SET  money = money + -50000,  bet = bet - -50000 WHERE user_serial = 81 AND        table_serial = 103
2007/09/14 06:37 EDT [-] delayedActions: game estimated duration is now 450.0 and is running since 52.78  seconds
2007/09/14 06:37 EDT [-] delayedActions: game estimated duration is now 462.0 and is running since 52.78  seconds
2007/09/14 06:37 EDT [-] delayedActions: game estimated duration is now 522.0 and is running since 52.78  seconds
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_CALL(68) serial = 81 game_id = 103
2007/09/14 06:37 EDT [-] [PokerGame 103] player 81 calls 50000
2007/09/14 06:37 EDT [-] [PokerGame 103] player 81 bets 50000
2007/09/14 06:37 EDT [-]  => bet min=50000, max=310000, step=1, to_call=0
2007/09/14 06:37 EDT [-] [PokerGame 103] round finished
2007/09/14 06:37 EDT [-] [PokerGame 103] next state
2007/09/14 06:37 EDT [-] [PokerGame 103] changing state pre-flop => flop
2007/09/14 06:37 EDT [-] [PokerGame 103] round not initialized, waiting for more information ...
2007/09/14 06:37 EDT [-] [PokerGame 103] player 81 calls 50000
2007/09/14 06:37 EDT [-] [PokerGame 103] player 81 bets 50000
2007/09/14 06:37 EDT [-]  => bet min=50000, max=310000, step=1, to_call=0
2007/09/14 06:37 EDT [-] [PokerGame 103] round finished
2007/09/14 06:37 EDT [-] [PokerGame 103] next state
2007/09/14 06:37 EDT [-] [PokerGame 103] changing state pre-flop => flop
2007/09/14 06:37 EDT [-] [PokerGame 103] round not initialized, waiting for more information ...
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_POSITION(54) game_id = 103, position = -1, serial = 0
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_BOARD_CARDS(62) serial = 0 game_id = 103 cards = [20, 44, 31]
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_STATE(58) serial = 0 game_id = 103 string = flop
2007/09/14 06:37 EDT [-] [PokerGame 103] new round flop
2007/09/14 06:37 EDT [-] [PokerGame 103] round cap reset to 10000
2007/09/14 06:37 EDT [-] [PokerGame 103] dealer 0, in position 1, last to talk 0
2007/09/14 06:37 EDT [-]  => bet min=20000, max=310000, step=1, to_call=0
2007/09/14 06:37 EDT [-] [PokerGame 103] new round flop
2007/09/14 06:37 EDT [-] [PokerGame 103] round cap reset to 10000
2007/09/14 06:37 EDT [-] [PokerGame 103] dealer 0, in position 1, last to talk 0
2007/09/14 06:37 EDT [-]  => bet min=20000, max=310000, step=1, to_call=0
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_POSITION(54) game_id = 103, position = 1, serial = 0
2007/09/14 06:37 EDT [-] PokerAvatar::handlePacketLogic(81): type = POKER_CHECK(65) serial = 81 game_id = 103
2007/09/14 06:37 EDT [-] packet for table 103
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] player 81 checks
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] new position (0)
2007/09/14 06:37 EDT [-] delayedActions: game estimated duration is now 582.0 and is running since 53.24  seconds
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_CHECK(65) serial = 81 game_id = 103
2007/09/14 06:37 EDT [-] [PokerGame 103] player 81 checks
2007/09/14 06:37 EDT [-] [PokerGame 103] new position (0)
2007/09/14 06:37 EDT [-] [PokerGame 103] player 81 checks
2007/09/14 06:37 EDT [-] [PokerGame 103] new position (0)
2007/09/14 06:37 EDT [-] broadcast[81L, 122L] type = POKER_POSITION(54) game_id = 103, position = 0, serial = 0
2007/09/14 06:37 EDT [-] PokerAvatar::handlePacketLogic(81): type = POKER_PLAYER_LEAVE(81) serial = 81 game_id = 103 seat = 3
2007/09/14 06:37 EDT [-] packet for table 103
2007/09/14 06:37 EDT [-] [Server][PokerGame 103] autoPlayer: player 81
2007/09/14 06:38 EDT [-] PokerAvatar::handlePacketLogic(122): type = POKER_PLAYER_LEAVE(81) serial = 122 game_id = 103 seat = 0
2007/09/14 06:38 EDT [-] packet for table 103
2007/09/14 06:38 EDT [-] [Server][PokerGame 103] autoPlayer: player 122
2007/09/14 06:38 EDT [-] [Server][PokerGame 103] player 122 folds
2007/09/14 06:38 EDT [-] [Server][PokerGame 103] only one player left in the game
2007/09/14 06:38 EDT [-] [Server][PokerGame 103] round finished
2007/09/14 06:38 EDT [-] [Server][PokerGame 103] last player in game 81
2007/09/14 06:38 EDT [-] [Server][PokerGame 103] changing state flop => muck