The library I've been working on might be useful, if the project is a 2d tiled RPG:
http://www.pygame.org/project-LibRPG-1293-2321.html <http://www.pygame.org/project-LibRPG-1293-2321.html>I haven't worked on it for about two months, but the map part is working nicely, what is halfway done are menus. I'd like to contribute to the project, if a group is formed. On Fri, Feb 19, 2010 at 21:08, B W <stabbingfin...@gmail.com> wrote: > Thanks for the replies, all. > > I confess I was fishing. :) As I am wrapping up Trolls Outta Luckland I > found myself looking for the next challenge. And reflecting. For such a > narrow game, many aspects of TOL gave me quite a challenge. I had quite a > lot of passive help in the form of docs, papers, examples and media > resources. I also had some significant help in the form of tips, > suggestions, and math mentoring from individuals. Though I've been > programming for many years, it was my first fully developed game. It was a > graduation, and it gave me an appreciation of the time and effort required > to create a complete work. > > Even so, and even though I am satisfied with the results, I recognize there > are parts of TOL that I could continue to polish, and a core that can grow > beyond what it is. And it occurs to me if it was not a one-troll project it > might have become something more. By contrast take a look at Ardentryst > (search pygame.org), a project that had many invested contributors. And it > shows. I don't think there is one element of Ardentryst that is not > sugar-sprinkled. I'm sure it got that way because over time various project > members spurred an effort to change each aspect from plain to dazzling. I > find that notion, and the resulting Ardentryst, inspiring. > > What next? I do not want my next project to be another one-troll project. > Maybe a few trolls. Or a troll and a few whatever you are. I don't know yet > if I would like to lead a team, or be a follower, or if a collaboration of > peers would function acceptably. I just don't know! Like I said, fishing. :) > > I do know I've wanted to make a RPG since playing those crude but lovable > things on my first computer. I want it to be personal, absorbing, > intelligent, tactical, and candy good. It's a high mark, and I know I > wouldn't be able to hit it alone. I don't have enough hands or brains. But > maybe enough computers if I raid my shelves. > > If anyone is like-minded, I'd like to continue a discussion at > http://groups.google.com/group/gumms-rpg-cloud. If a small group has > enough interest and patience to seed the cloud and stick around to see what > falls out, we just might get something going. > > Gumm >