The library I've been working on might be useful, if the project is a 2d
tiled RPG:

http://www.pygame.org/project-LibRPG-1293-2321.html

<http://www.pygame.org/project-LibRPG-1293-2321.html>I haven't worked on it
for about two months, but the map part is working nicely, what is halfway
done are menus.

I'd like to contribute to the project, if a group is formed.

On Fri, Feb 19, 2010 at 21:08, B W <stabbingfin...@gmail.com> wrote:

> Thanks for the replies, all.
>
> I confess I was fishing. :) As I am wrapping up Trolls Outta Luckland I
> found myself looking for the next challenge. And reflecting. For such a
> narrow game, many aspects of TOL gave me quite a challenge. I had quite a
> lot of passive help in the form of docs, papers, examples and media
> resources. I also had some significant help in the form of tips,
> suggestions, and math mentoring from individuals. Though I've been
> programming for many years, it was my first fully developed game. It was a
> graduation, and it gave me an appreciation of the time and effort required
> to create a complete work.
>
> Even so, and even though I am satisfied with the results, I recognize there
> are parts of TOL that I could continue to polish, and a core that can grow
> beyond what it is. And it occurs to me if it was not a one-troll project it
> might have become something more. By contrast take a look at Ardentryst
> (search pygame.org), a project that had many invested contributors. And it
> shows. I don't think there is one element of Ardentryst that is not
> sugar-sprinkled. I'm sure it got that way because over time various project
> members spurred an effort to change each aspect from plain to dazzling. I
> find that notion, and the resulting Ardentryst, inspiring.
>
> What next? I do not want my next project to be another one-troll project.
> Maybe a few trolls. Or a troll and a few whatever you are. I don't know yet
> if I would like to lead a team, or be a follower, or if a collaboration of
> peers would function acceptably. I just don't know! Like I said, fishing. :)
>
> I do know I've wanted to make a RPG since playing those crude but lovable
> things on my first computer. I want it to be personal, absorbing,
> intelligent, tactical, and candy good. It's a high mark, and I know I
> wouldn't be able to hit it alone. I don't have enough hands or brains. But
> maybe enough computers if I raid my shelves.
>
> If anyone is like-minded, I'd like to continue a discussion at
> http://groups.google.com/group/gumms-rpg-cloud. If a small group has
> enough interest and patience to seed the cloud and stick around to see what
> falls out, we just might get something going.
>
> Gumm
>

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