Hi,

does anyone have an idea how to debug a (probably) OpenGL problem on Mac
OSX? I have the latest wxPython with working PyOpenGL (which is probably
not used) and VTK 4.4. When I try to run anything which would give me a 3D
output, like pythonw wxVTKRenderWindow.py, I get nothing. I would suspect
something with Apples triple buffering but where is the best point to
start looking?

Any hints are appreciated
Torsten

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