On Thu, May 16, 2013 at 07:50:35AM +0100, Peter Maydell wrote: > On 16 May 2013 05:30, Amos Kong <ak...@redhat.com> wrote: > > Guest driver sets repeat rate and delay time by KBD_CMD_SET_RATE, > > but ps2 backend doesn't process it and no auto-repeat implementation. > > This patch adds support of auto-repeat feature. > > > diff --git a/hw/input/ps2.c b/hw/input/ps2.c > > index 3412079..1cfe055 100644 > > --- a/hw/input/ps2.c > > +++ b/hw/input/ps2.c > > @@ -94,6 +94,9 @@ typedef struct { > > int translate; > > int scancode_set; /* 1=XT, 2=AT, 3=PS/2 */ > > int ledstate; > > + int repeat_period; /* typematic period, ms */ > > + int repeat_delay; /* typematic delay, ms */ > > + int repeat_key; /* keycode to repeat */ > > } PS2KbdState; > > > > typedef struct { > > @@ -146,6 +149,22 @@ void ps2_queue(void *opaque, int b) > > s->update_irq(s->update_arg, 1); > > } > > > > +static QEMUTimer *repeat_timer; > > +static bool auto_repeat; > > These shouldn't be static -- what would happen > on a system with two ps2 keyboard models in it?
I will move them to PS2KbdState. For the migrate issue mentioned by jason, the keyboard state (repeat_period/repeat_delay/etc) are configured by guest, it should be saved to vmstate and migrated to dest vm. If we want the unfinished repeat continue, repeat-timer also should be migrated, but another key_timer in ui/input.c for send-key could not be migrated, it means the release event will be lost. Do we need to migrate the keyboard state? > You need to reset your qemu_timer in the ps2 reset > handler, as well; otherwise it could go off unexpectedly > after a reset. (Though perhaps not if we're simulating > a human with their finger held down on the key...) Ok > thanks > -- PMM -- Amos.