Mark Burton writes: > Hi all, > We are now actively going to pursue TCG Multithreading to improve the > performance of the TCG for Qemu models that include multiple cores.
> We have set up a wiki page to track the project > http://wiki.qemu.org/Features/tcg-multithread > At this point, I would like to invite everybody to email us ideas about how > the > project should progress, and ideas that might be useful (e.g. people who have > tried this before, source code that might be helpful, what order we should > attack things in etc)… > So - PLEASE let us know if you have interest in this topic, or information > that > might help This is great news! I've added a new subsection on the wiki to hold some problems that should be kept in mind while designing a solution. For now, I've added memory consistency and instruction atomicity issues in it. Best, Lluis -- "And it's much the same thing with knowledge, for whenever you learn something new, the whole world becomes that much richer." -- The Princess of Pure Reason, as told by Norton Juster in The Phantom Tollbooth