On 4/19/10 2:50 AM, MartinWittemann wrote:
> Hello Greg,
> this behavior sounds strange in deed. Currently it's not clear to me why
> this is happening. Can you cut down this issue to a small playground example
> where I can exactly see what you are doing and how your structure is?
> Maybe we can additionally speed up your drag'n'drop implementation because
> that for loop seems to be a bit too much. You should get both UI elements
> (draged and drop target) which should be enough for a move action.
> Regards,
> Martin
>   
Hi Martin,

This is cut down, if you can believe it (the playground url is 55k!)

http://tinyurl.com/yytj2rg

I did not attempt to use a tree controller because it wasn't clear to me
that it would be easier to set up with my custom example.  I'm of course
happy for any feedback on this, but understand if it takes a while to
parse through it.

As you can see, I have a whole bunch of model cloning code on the drop
event, which is the only way I've been able to prevent the exception. 
It's the most complicated for drag/drop of categories.

Greg

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