On 4/19/10 2:50 AM, MartinWittemann wrote: > Hello Greg, > this behavior sounds strange in deed. Currently it's not clear to me why > this is happening. Can you cut down this issue to a small playground example > where I can exactly see what you are doing and how your structure is? > Maybe we can additionally speed up your drag'n'drop implementation because > that for loop seems to be a bit too much. You should get both UI elements > (draged and drop target) which should be enough for a move action. > Regards, > Martin > Hi Martin,
This is cut down, if you can believe it (the playground url is 55k!) http://tinyurl.com/yytj2rg I did not attempt to use a tree controller because it wasn't clear to me that it would be easier to set up with my custom example. I'm of course happy for any feedback on this, but understand if it takes a while to parse through it. As you can see, I have a whole bunch of model cloning code on the drop event, which is the only way I've been able to prevent the exception. It's the most complicated for drag/drop of categories. Greg ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ qooxdoo-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/qooxdoo-devel
